Founded over 100 years after the rest of technomancy flourished, the Valtori Guild was the first to experiment with the notion of Nanomancy seriously. Started by students from the Valtori Nanomedicine University on Valtoris Primea in the Kingsway system of the Threshold, it rapidly found itself with government funding of a new nation only officially 18 year old, wanting to have something traditionally “Thesholder.” Additionally, the nation wanted something to prove themselves on the galactic stage, and developing a new form of technomancy was just one way they set out to do so.
The students of Valtori Nanomedicine and their alumni found it increasily frustrating to advance nanomedicine beyond it’s limits of the time. Their initial notion of fixing this was not at all related to present day nanomancy; most of their experiments were intended to use a specialized AI or VI in their testing, but several students, not having access to such a VI and being unable to ask an AI for assistance at the time, hooked their own implants into the nanomatrix to test several of their alterations, and a few found that the nanites were extremely responsive to their commands – and on occasion, even their emotions.
Some of these began to conjecture that they may have stumbled upon a new form of nanomancy, and indeed found that the percentages of those who were apt with such nanites were similar to other known percentages of other schools of technomancy. These students and professors started a club they referred to as the “Valtori Guild” after the fashion of other guilds that were popping up around the galaxy, and invented alumni of the school for testing; the process started a small wave of techomancy interest as a number found out that they had aptitude for other artforms, if not nanomancy, and some started their own guilds with other individuals, easily found as the Valtori Guild kept records.
As the new guild flourished throughout the nation, it was necessary to build guild-schools, and many of the students rapidly found themselves as Guild-Masters without extensive training of their own. This fostered a persisting culture of discovery. Many of the Guild-Masters suffered the rebuke of other guilds of the other technomantic artforms, which had seen nanomancy as child’s play, as nanites were readily available in all walks of like to include child’s toys. Not wanting to stifle progress of students, as they had been, the Guild-Masters established rules that no Valtori School would have rank other than Student and Guildmaster, later naming the high position to be the Framer, paralleling the role of nanite and controller of nanites; just as no nanite holds position over another and all must work and learn together, so was the idea set forth by Nanomancy and the Valtori Guild.
With powerful backing, the Valtori Guild built at least one Guild university per habitable planet or celestial body with the Threshold, and many chapters constructed factories and mining groups to increase their stock of raw materials for nanites. With such widespread influence, the Valtori Guild began to hold great political power in the nation and became a major contractor of work. Expanding so greatly, the guild needed to hire more than just nanomancers to meet new demands. Eventually they came, to accept all schools of technomancy as they found themselves needing to be able to meet the demands of mercenary work, which often required more than just the skills of a nanomancer. In spite of this, limited authority roles remain to be a theme within the Valtori Guild; even the President of the Guild is often considered to be a “student,” as the role of the Presidency is itself too demanding to also be a Framer of a Guildhall or chapterhouse.
The Valtori Guild’s name comes from its parent school, the Valtori Nanomedicine University, which in turn received its name from Valtoris Primea, the habitable moon on which it was built. In Latin, “valtori” is defined as being “knowledgable, inventive, or elegant,” which was found as coincidentally fitting with the ideals of nanomancy.
The word “Guild” has long been used to describe a group of craftsmen, tradesmen, artisans, or merchants in control of their practice locally to an area. Many technomantic groups form into guilds to legitimize themselves and centralize their advancement of their craft to include education.
Most members of the Valtori Guild are not militant by any means, but some dedicate themselves to martial arts involving nanomancy. These individuals refer to themselves as “The Grey,” a loose reference to the notion of “Grey Goo” in which a planet is consumed in its entirety by nanites. Members of The Grey consist of both tethered and untethered forms, but the tethered form of nanomancy has been highly popularized, as one turns oneself into a weapon.
The Grey, a tight-knit organization, was hardpressed to accept non-nanomancers into its fold, but eventually conceded that it needed to expand. Following the notion of community within nanomancy, most groups operate in squads when possible, and attempt to utilize at least one individual of every artform of technomancy.
The Valtori Guild Headquarters is located on Valtoris Primea of the Kingsway system, near the original campus where the guild started. They have since constructed the Valtori Station as a secondary headquarters – entirely out of nanites – in the Tyson system. Outside of this, nearly every world of the Threshold and then some have at least one local headquarters building, and all such facilities are also designed to facility training new recruits how to become nanomancers and older veterans how to perfect the arts.
Most of the facilities are entirely civil in design, as nanomancy is a large part of society and has many facets in which a nanomancer can excel and benefit the world, such that the Valtori Guild has founded many a nanotech university from the success of their local headquarters buildings.
Valtori Wardsmiths are widely regarded as some of the most well-practiced and skilled wardsmiths of any nanomancy programmers. Their coding is imbedded and influential in nearly all programing of nanomancy wards throughout the universe, with several specific discoveries of programming intracacies being a hallmark of what it means for one to be a “nanomancer,” as some wards cannot be used at all by those who are not adept at the skill.
In making these wards, many Valtori Wardsmiths work in conjunction with skilled datamancers to ensure proper encryption of their coding; without, hackers, terrorists, and enemies could take over control of the nanites of a nanomancer – their worst nightmare.
Most of these wards revolve around making series of items, of which the final tuning is performed by the user’s mind, but intricate parts of how to make certain machines are often unknown to the maker of the nanomancer, but, still needing to make the thing, require a ward for the general scope of the item to tell the nanites what to do.