HOW TO MAKE A STAR NATION
Anyone and everyone is welcome to make their own star nation, or multiple star nations! However, as with anything, if you want your nation to be considered canon, there are a few guidelines to follow. Some things, such as naming a capital planet, other large planets of concern (please do not list all of your planets in the side-bar) will be self-explanatory.
Table of Contents
- 1 STEPS
- 2 THINGS TO KEEP IN MIND: GOVERNMENT
- 3 THINGS TO KEEP IN MIND: MILITARY
- 4 THINGS TO KEEP IN MIND: LOCATION
- 5 RULES: SIZE
- 6 RULES: FOUNDATION DATE
- 7 RULES: POPULATION
- 8 RULES: NON-HUMAN SPECIES
- 9 RULES: FORMATTING
- 10 RULES: CONTENT
- 11 RULES: LINKING
- Once you’ve joined and made your own profile, click “PROFILE” at the top of the page.
- Click on the “My Nations” icon.
- Click on the green “SUBMIT NEW NATION” text.
- If you wish to create sub-pages to declutter your page, it is recommended that you submit them as an “Organization” vice “Nation.” Provide links to and from these pages for ease of navigation using the “link” tool.
- Fill out the applicable data. Feel free to add a flag if you have one.
- When you’re done, or done for the time being, just click “submit” at the very bottom. You can always edit the page later.
- The following “Things to Keep in Mind” are not hard and fast rules, whereas those things under “Rules” will prevent your nation from being canonized if not followed.
THINGS TO KEEP IN MIND: GOVERNMENT
Your government can be most any style you want; if you want a monarchy, you can, a dictatorship, meritocracy, democracy, corporate-ruled government, et cetera. Bear in mind that each will have it’s pro’s and con’s. A corporate-ruled government would be focused on trade instead of militancy, a true-democracy will be less likely to go to war without having the support of the people (and would need a very, very good cause to do so), and the like. A monarchy/dictatorship would be easier to send off to war, but if not acting in accordance to the general wishes of the people would have a hard time with sustained industry and vigor when accomplishing nation-wide tasks.
Keep in mind that this is the 34th Century; all nations will have to deal with communication on a very extreme level, so committing atrocities within your nation could quite soon have the entire population up in arms against the government, and any military forces would likely follow the wishes of the majority of the populace than a single commander.
For composition, it is recommended to look at how real governments, of the type you are creating, are structured. Creating your own is welcome, of course, but if it works in the modern world, odds are it will work in the CoM-verse. Likewise, you can look at some of the pre-made nations, like the Intersystem Alliance, Coalition, or the Threshold.
THINGS TO KEEP IN MIND: MILITARY
Any military of a starter nation will be small; no more than a thousand to a couple thousand ships (depending on size) and a few million soldiers. While some may have few carriers/battleships, they will not be large, and almost none will be able to afford a dreadnought. Keep in mind that space is large and will need more patrol ships than a waterborne navy, so the bulk of your ships will be cutters, corvettes, and frigates.
More will be covered in the “How to make a military” page.
THINGS TO KEEP IN MIND: LOCATION
We are still working on getting the map running smoothly and everything filled in, but have a general idea about where you want your star-nation, and be aware of the limitations of that location. If you want a star-nation within already-preset borders, you’ll be limited to a single-star system and won’t have your own sphere of influence. If you want a star-system with extremely plentiful resources, you’ll need to be nearer the galactic-core where the oldest stars and systems are located. If you want a nation rich in water and proto-planets, further out from the core will be where you want to settle, but you’ll have fewer heavier-elements when it comes to resources.
Keep in mind that your location will also play a role in how your nation develops, and may be impacted by galactic events.
One hard limit we are setting on early-build star nations is size. If you want to take your star-nation to war or dedicate it to expansion, that’s your prerogative, but for the time being all new star nations are limited to one sphere of influence.
A SPHERE OF INFLUENCE
A sphere of influence is a region of space centered around one large star-system usually linked to another (or multiple) star system by a terminus. Each sphere of influence is made up of multiple of star-systems, but each sphere of influence of the areas you’ll be colonizing will generally not have any more than 20 planets.
A STAR SYTEM
A star system is a collection of celestial bodies, be they stars, planets, asteroids, et cetera, that orbit a single gravitation-center; i.e. the Sol System, containing Earth, the other seven planets, and the Sun, is a star-system. Your star nation may have multiple star-systems, but should adhere to typically no more than 20 earth-like planets. You may have more inhospitable planets in your systems, but most of those would and should be non-habitable as well (i.e. gas-giants, ice-planets, volcanic planets.)
This is not to say that the planets within your star nation would all be garden-worlds like Earth is. Each planet will have many different climates and layouts, differing gravity, et cetera, and most would have been terraformed. That is, most planets would have been non-life-sustaining until humans colonized and altered the atmosphere and land to their liking.
RULES: FOUNDATION DATE
All new star-nations will have been founded no earlier than the late 2500’s, as a part of the Deep Seed project of the Human Continuity Project, or would have been splintered off of already-existing star nations. If your nation was founded earlier it will be more likely to be more unique in culture and technology, but not as advanced, whereas if your nation was founded later on it will likely be more tied to the any of the five-major star-nations and will more follow suit with their technologies, but may also have smaller population.
The early your foundation date, the more you’ll be expected to fill in your history section. If your star nation is nearly 1,000 years old, expect to have a lot of political and military strife. Conversely, if you don’t want to add in a long history, you should make the foundation-date sooner. You are encouraged to make defunct star nations that your current one descended from. You won’t have to make pages for these nations if you don’t want to, but few nations last hundreds upon hundreds of years without major change or revolution. There’s no pride to be gained in being an old nation, and it makes less sense for current newly made user nations to be so old and not yet vastly expanded.
Population should range between the upper hundreds-of-millions to the very low-billions for starter-nations. Early-colony ships would have, at most, tens-of-thousands people, and most only a few thousand. Many colonies and early star nations would have focused on establishing infrastructure and building cities from scratch just to be able to sustain population growth.
RULES: NON-HUMAN SPECIES
Non-human species of their own origin are strictly prohibited. All star-nations are to be made of humans, though some exception can be made for robotics and artificial intelligences. Humans within your star-nation may genetically vary from the “standard” humans, but few will be drastically different; those that are will likely be biomancers.
As far as animals, genetic variation is allowed but all should have a recognizable base-line creature, and all must be reasonable; a large dragon, for instance, would only be able to survive on a low-gravity planet, a giant insect would require a high-oxygen content planet. If you want an Earth-like planet, best to stick with the standard creatures we already have. Being only a 1,400 years in the future, natural evolution would not have made noticeable changes, either, apart from small adaptations.
As you may have noticed, almost all pages on the site follow a single format. All main topics are “Header 1” and default text color while sub-headings are “Header 2” and orange (the third-orange from the top for text-color). After each main-header a “Horizontal line” is inserted. Using headers is also how you make a “Table of Contents”; the table is automatically generated just before the location of your first header, hence why it is good to make a brief general description at the start of a page prior to the first header, giving it a “Wiki” look.
Keep to this format, or it may be changed for you. Some variance is allowed for specific things like color for nation names and the like, but keep it to a minimum.
If you want to get creative with certain things like tables, quotes, pictures, and lists, you’re more than welcome!
GRAMMAR AND SPELLING
Use of a spell-checker is advised, and a program like Grammarly can help you if you have issues with grammar. Errors are more than understandable, as you’ll notice none of us are perfect. If you have a great many issues (for instance, not enough capitalization, too much capitalization, use of excessive “Shatner-commas“) you might get a message with advice on what to change.
As one might expect, when it comes to this website, we intend very much to be family-friendly, and within a star-nation page there is no reason to include vulgarity (with exception of, perhaps, the occasional quote, in good taste) or NSFW content. Your nation page should be professional in this regard. Any content that is not family-friendly should have a warning at the start of the content.
Alright, you have a nation page and your sidebar set up… now what?
ALWAYS start off with a brief description of your nation (see other nations for reference) before you start using any headers; this is not only for keeping in line with general format, but it actually makes our search-function look a heck of a lot smoother and nicer. Usually, this should include something of the government, perhaps a short history, location, number of planets, et cetera. A short summary.
If at any point any one section gets too large, as is common with the Government, Culture, and Military sections, feel free to make a new page for that section, just be sure to link to it! Linking all over your page will help others navigate the site much easier. If you need to link to a specific section of your page, make sure that section has its own Header, then go to the Table of Contents and click on that header. Your URL will now direct you to that section of the page.
As far as content goes, there are no hard and fast rules about what you need to have, but here are a list of things you should have if you want to be canonized.
Including an etymology is not at all required, but is a nice little bit of fluff and can help make the name of your nation make sense. Most nations should have some level of etymology behind their name.
A “Cartography” section should include major planets/spheres of influence, how they are arranged in the star system, major regions within, and the like. What types of planets do you have? Are some of them water planets? Are some of them nearly inhospitable? Is one region entirely a gas-giant with a hundred inhabited moons?
A history is pretty self-explanatory. Your history should keep the timeline in mind; please review it before making your nation’s history.
As with History, making a government section is also self-explanatory. Explain how your nation is governed, what the people think of the government, reasons why the government is the way it is, and the like. As before, it may be good to look at previously made star nations or real world governments for references.
First and foremost – never make your military first. Design the military around the nation, not the other way around. In this section, discuss the military, how many people are in it, the purpose of it, what it’s goals are, recent incidents or wars, et cetera. If you wish to get into more detail, do so! You can include ranking systems, lists of units, and more.
One of the advantages of having a starnation as small as your starter-nation will be is that it can have a very defined culture. Larger nations will be too diverse to nail down any one specific ideal.
Things to include in Culture would be food, overall personality, pertinent issues and concerns of the people, race and heritage, education, faith, and the like.
Less a rule and more an extremely good idea, you should attempt to link as many different pages as show up in any page you create. That is, if you mention another star nation, ship, organization, article, anything, it is a good idea to provide a link to it. Do not link to the page every time it comes up, or else your content will be overwhelmed by links. Once is enough, and usually the first time you mention it. If you happen to have a long page with mentions far apart from each other, two or three links is fine.
Feel free to link to content that is not your own, and to request other users to link to your content if they include it in their works.