Biomancy Core

Authors: Pharthan and Josheua


A biomage is a technomancer who manipulates and creates biological organisms. That which constitutes being a “biomage” is extremely broad. While one might be attached to a new colony for terraforming and farming, another might be a doctor or wealthy gene therapist. Yet another might be a skilled arbiter or manipulator, creating and distributing pheromones.  More still might be powerful warriors, modifying their own bodies and those of others to suit their needs or creating entirely new creatures to do their bidding.



To a biomage of common schools, nothing is more precious than life and it’s preservation, as to allow something to die can only serve the forces and wishes of death; that which is living can be manipulated, influenced, or changed to see reason and that which is dead cannot.  This does not mean that biomages oppose the natural order, they simply feel that the cycle of nature must at all costs be preserved.  Biomages are masters of genetic manipulation, and biological tinkering and have been known to turn creatures into monstrous versions of their original forms in order to assist them in survival.

The food chain and natural cycles are important to a biomages and that which disrupts the natural order must be stopped.  Thus it is no more uncommon to see biomages opposing the advancement of industry and technology than it is to see a biomancer who’s just happy to be tending a greenhouse or working on a farm. Thus biomages are viewed by some as heros of nature and it’s preservation while others view them as meddlesome and troublesome ingrates.  A biomage doesn’t care which he or she is viewed as, because a biomage gets to ride into battle on the back of a giant bear-dinosaur mix.

Biomancy often must work on a long-term scale, and is by far the most volatile.  When manipulating genetics without proper understanding of the genetic structure, one could alter a life-form in drastic and unintended ways, even going so far as to create rogue plants or animals; as such, some starnations outlaw forms of genetic biomancy without proper government control and education. To this end, it can also the most beneficial form of technomancy, as biomancy allows one to distort and morph one’s own body to the point of being able to survive extreme conditions – even the vacuum of space.



Tethered biomages are those who dabble in body-modification and projections from the self. This usually manifests as genetic manipulation of the self, though some choose to go further and grow additional body parts – often abstract, like vines, flowers, spines, et cetera. Some adjuvants are also skilled in healing, using their own body’s immune system as a form of medicine in others, or experimenting with changes in their own body before passing on the alterations to others.


Untethered biomancers, Catalysts, affect those other than the biomancer; to perform this on a genetic scale, most require some form of projectile launcher, though some biomancers are more subtle and find other methods. Those wishing to affect a crowd may make their wards airborne, others may transmit bacterial-gene-carriers through physical contact (While this appears to be a tethered case, this would technically be untethered, as the transmitter does not provide feedback to the mage; the physical contact is simply a carrier method and could have multiple vectors.) Catalysts do their best work on others and have a much more broad study, but may choose to have a very specific focus.


Almost exclusively relying on wards is the balanced biomancer. Meant to be versatile, a balanced biomancer may excell with one specific biological science, but intended to affect a large area they rarely are fully knowledgable in all that they do. They may both modify themselves and their living surroundings, affecting a great deal. In many cases they must be very careful in what they do, for great enough modification with carelessly made wards may result in death on a wide scale.


An Augur is one who has mastered all forms of biomancy. Unlike the other forms, their diversity in their mastery is the most apparent. Many augurs are presumed to be immortal, and for good reason – few have died since their inception as a classification, though many will argue that this is because many Augurs choose lives that pull them away from combat. An Augur, as a practiced Adjuvant, can extend their lives far beyond what most genetic treatments would be able to do, and can often do similar feats for others. They can shape environments seemingly at will, and several Augurs have claimed to single-handedly terraformed planets, or at least small moons. For the complexity and extreme knowledge requirements involved, few true Augurs exist, and those that do will often require an artificial intelligence to assist them.