Military of the Threshold Canon

Authors: Pharthan


The Threshold Military consists of roughly 3.9 Billion Active Duty members and 9.6 Billion Reservists, as well as 200 Million Allied Mercenary forces. Always active, the Threshold Military utilizes a partial-Compulsory service, though a large portion is All-Volunteer, especially the Federal Navy. The Threshold Military comprises of both spaceborne, air, land, and waterborne naval forces.



The Navy is the primary space-warfare service branch of the Threshold. The service is currently comprised of roughly 1.2 Billion servicemembers and roughly 672,000 combat capable vessels, of which 47,689 are classified as “ships of the line” and another 230,560 are considered “ships-of-the-lance.” The Federal Navy is tasked with safeguarding Threshold forces, interests, and allies. While most patrols are typically isolated to Threshold space, some fleets are utilized as “friendship fleets,” to travel to other starnations to help maintain good standing.

Its origins trace back to that of the Intersystem Alliance Navy from which it was birthed, and many traditions, practices, and ranks are still quite similar to those hold by its parent. The Navy was one of the first established branches of the Threshold Military.


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Corsairs are units which operate under naval cognizance though are not necessarily controlled by the Navy. Most are not officially federally employed full-time.


Merchant-Corsairs are merchant vessels and their crew who have shown enough loyalty to Threshold to be authorized to mount military-grade weaponry and defenses aboard their vessels, and may even be given loan or purchase of older military vessels. As such, they are more capable to operate in sections of space more frequented by pirates and hazards not normally tenable to regular merchantmen. This often means that Merchant Corsairs can make considerably more out of these more dangerous regions, mining and trading high-value goods. They also operate as paid envoys for other merchants and government organizations. Some megacorporations also operate their own Merchant Corsair fleets. Notable of these is the Halcyon Industries “Shrike Fleet.”


The Battlecorsair program is a true “mercenary” one; few under the employ of the government consider themselves “Battlecorsairs,” as they generally hold no such strict tie to the government, only insofar as the organization or private military company is allied with Threshold, and usually based within it. While typical contracts are carried out with equipment owned by the PMC. As such, there is no standard level of competency or capability specific to Battlecorsairs, as their level of technology may be modern for some, or they may have little more than civilian-grade weaponry and ships. During wartime the government may authorize release of weaponry and ships – typically decommissioned ones – to Battlecorsair units as needed, and takes more strict control and responsibility for such units, often incorporating them into their own fleets.


The Navy’s relation with privateers is a loose one; privateers are not normally encouraged, but during times of war the Navy does pay private crews for kill confirmations of enemy warships or assets that the Navy would consider to hold strategic or tactical value. Unlike other Corsair programs privateers are not given equipment, supplies, or ships by the federal government.


The Threshold Marine Corps operates as an independent branch of the Threshold Military, but often relies on the Navy for transport as they operate no large ships of their own. However, in order to smooth combat operations, the Threshold Marines do operate their own atmospheric and transatmospheric fighters, bombers, and gunships in order to ensure constant Combat Air Support presence. Marines are used as the primary planetary assault force for the Threshold Military, with some units specializing in variable-gravity scenarios for assaults on stations, ships, small moons or within the atmospheres of gas-giants or Super-Earths. Marines can also supplement Sentinel for Planetary Defense, in which case they are more suited to recapturing any lost territory.

Unlike Sentinel, the Marines are specialized in fighting from a deployment-scenario; i.e. drop pods, drop ships, naval vessels, et cetera, where Sentinel prefer to fight from a readied stance, already entrenched or implanted in their starting position, whereas Marines are trained to start combat with no ground to call their own. As such, they see more combat than Sentinel and are widely considered to be “better combatants.”


Expeditionary Forces are those who must often operate entirely independently of normal Threshold control due to longevity and range of their missions. Due to this isolation, commanders of these units are given total control, and forces which would normally classified as Marines or Navy are given their own entirely separate branch. The majority of Expeditionary Forces Servicemembers are unmarried individuals, though it is not uncommon for members to intermarry, especially on multi-year missions.


Exploratory Forces, though technically military, do not typically perform military missions and are usually sent to the far reaches of Threshold Space  and outside of Threshold Space in search of mine-able worlds, asteroids, researching planets, and searching for native life. Exploratory Forces are only lightly armed -albeit with military grade weaponry-, primarily to deal with pirates, and do maintain security forces for internal security, though they are trained for full combat roles.

These forces are often very ambassadorial, and only the mose professional, mature of sailors may be admitted to ensure the best face of Threshold is shown when travelling to other worlds, new or old alike, as they may be the only impression of Threshold that any of the foreigners may see.


Combat Scouts, in opposition to Exploratory Forces, are entirely designed to operate under combat. Many of their ships are designed to be either as stealthy or fast as possible if not both and may go so far as to insert Special Forces units on planetary bodies. In Peacetime they operate as long-range patrols, criminal infiltration, or conduct espionage, and it is not uncommon for a Combat Scout to deploy alongside a Exploratory vessel for protection.




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The branch known as Sentinel is comprised of both air, ground, and space forces for the purpose of primary planetary defense, stabilization, and support of Marine forces in planetary assault. Some planets, chief among them Selene, also operate waterborne Naval forces in support of Oceanic trade. While there is federal governance over Sentinel to ensure proper distribution of forces, most planetary commanders have relatively independent control.



The Battleguard is a combat-capable reserve military unit capable of in-atmosphere planetary defense. Each planet organizes it’s own Battleguard, which is meant to be the secondary set of defensive forces, following the federal Marines and Sentinel forces. Battleguard members are not considered Active Duty military and may not be deployed outside of their home-planet except in times of war, planetary crisis, or natural disaster. Battleguard units are usually comprised of volunteers with minimal training, who need not have done military service during their Compulsory Service Period.  Many reserve units exist for the primary goal of being able to train and arm Field Partisans in time of war. Members must serve in a military capacity a minimum of 20 days per year, to include at least five days of training and one day for an annual fitness exam.

The Battleguard is responsible for minor planetary defense and operates small starships to augment Sentinel.


Agents of the Federal Charter are a national police force designed to operate on a regional basis within a planet or subsections of a planet, similar to state troopers. During peacetime and times with little civil unrest, they will often operate out of local and large-city offices, assisting local police forces at their bequest. During times of great unrest, they may be called upon to quell massive riots; the goal of this is to prevent military intervention while still enabling large-scale response in force.

The FC are also equipped to be able to act as urban resistance fighters and combat-instructors in the event of large-scale invasion as Reserve Military forces. Most heavier weaponry attributed to the FC are kept at local Battleguard unit bases, but the largest contribution given by the FC is airborne presence.


The Field Partisan program is comprised of local citizenry, similarly to a Reserve Program, but controlled a township level. Each chapter of Partisans is encouraged to undergo drilling on a regular basis, monthly preferred, though few strict limits are set on a prefecture level, and none are mandated on a federal level other than that the military facilitate the forming of Partisan chapters and assist in their training when requested, and that no individual may be made a Partisan until they are of eighteen years of age. Partisans have loose ranks, and being a Partisan is often considered a “hobby.” Partisans are often armed with nothing more than personal weaponry, though Battleguard units are specifically equipped with stores designed to facilitate “able-bodied” Partisans, in numbers submitted by local Chapters, stocked with small arms and ammunition. This includes some heavy munitions, as a few citizens do have such weapons registered, giving the Field Partisan limited Anti-Materiel and Anti-Air capabilities. Most chapters do not have uniforms, though many of those near cities have donned more traditional uniforms from previous warfare periods, with many being authentic.

The Field Partisan Program is designed to make continued occupation of the Threshold entirely untenable, especially in the hilly and mountainous regions where local populace would be able to maintain more defensible footholds against large military forces. In periods of extended warfare on home-soil, it is the goal that the Field Partisans would be the makings of replacement combatant forces to shore up gaps in initial fighting, following reserve units.

It is highly stressed upon Field Partisans that they may be called upon, in times of war, to help facilitate evacuation and coordination, though they are unlikely to be used as law enforcement in this case.


Ranks in the Threshold of Hadrian Military typically follow Alliance-rank style, yet also incorporate Japanese titles to help differentiate or shorten titles.


O-11 Admiral-Commander N/A N/A General-Commander N/A
O-10 Fleet Admiral General-Commander Fleet Admiral Sentinel-General Guard-General
O-9 Admiral General Admiral General General
O-8 Vice Admiral Lieutenant General Vice Admiral Lieutenant General Lieutenant General
O-7 Rear Admiral Brigadier General Rear Admiral Brigadier General Brigadier General
O-6* Captain, Commodore Colonel Captain, Commodore Colonel Colonel
O-5 Commander Major Commander Major Major
O-4 Kaisa Kaisa Kaisa Kaisa Kaisa
O-3 Lieutenant Captain Lieutenant Captain Captain
O-2 Kaii Kaii Kaii Kaii Kaii
O-1 Ensign Lieutenant Ensign Lieutenant Lieutenant
CADET* Cadet Cadet N/A Cadet Recruit

*Cadets are not authorized to take command, nor fall into standard ranking, and therefore are not to be rendered honors by enlisted personnel.

**Commodore is a brevet rank meant to distinguish a battlegroup commander when multiple Captains exist in command of multiple ships and no Admiral is present to assume command over the unit.


E-9 Master Chief Petty Officer* Master Sergeant* Master Chief Petty Officer* Master Sergeant* Master Sergeant*
E-8 Senior Chief Petty Officer Gunnery Sergeant Senior Chief Petty Officer Gunnery Sergeant Gunnery Sergeant
E-7 Chief Petty Officer Sergeant First Class Chief Petty Officer Sergeant First Class Sergeant First Class
E-6 Petty Officer First Class Staff Sergeant Petty Officer First Class Staff Sergeant Lance Sergeant
E-5 Petty Officer Second Class Sergeant Petty Officer Second Class Sergeant Sergeant
E-4 Petty Officer Third Class Corporal Petty Officer Third Class Corporal Corporal
E-3 Crewman/Voidman/Fireman Lance Corporal Crewman/Voidman/Fireman Lance Corporal Lance Corporal
E-2 Crewman/Voidman/Fireman Apprentice Private First Class Crewman/Voidman/Fireman Apprentice Private Private
E-1 Crewman/Voidman/Fireman Recruit Private Recruit Crewman/Voidman/Fireman Recruit  Recruit Recruit

*Supplementing “Master” are additional ranks, in order, “Command,” “Fleet (or) Unit”, and “Sector” for equal paygrade but denoting authority over all enlisted in  his respective unit. Additionally one E-9 position per branch exists, adding the suffix of “of the [branch]”  following the rank title.”