The Empire of Gaennan (Gaennai: Samkhaatur kaal Gaennan /ˌsɑmˌkhɑːˈtʊɽ kɑːl ˌgeɪnˈnɑn/; lit. Empire of the Land of Gaenna – “gaihn-nahn”) is an absolute monarchy supported by several large vassal clan-states allied under the Gaennai Banner. The Empire is one of three monarchy superpowers aside the Kingdom of Ishara and the Holy Dominion of the Empyrean See. The Empire lies galactic northeast of the Intersystem Alliance, galactic north of the Threshold, and is the largest nation in the Periphery of the Eastward Rim.
At the Empire’s head sits the emperors (Gaennai: padikhan /ˌpɑdɪˈkhɑn/) of House Barasan, who’ve ruled from the Marble Throne for the last century. With the Barasani padikan‘s careful guidance, the several hundred-thousand houses (Gaennai: shiir /ʃiːɽ/) and millions of clans (Gaennai: khaal /ˈkhɑːl/) under their charge have developed a new nation out of the ashes of the old. The Gaennai (/ˌgeɪnˈnɑi/ or “gaih-nigh”) have only just begun growing into a large interstellar economic and military power, despite standing along the median in terms of age. Currently, the Empire of Gaennan maintains 274 fully colonized worlds as well as hundreds of small way-stations in star systems throughout Gaennai space.
While remembered by those beyond the Gaennai boarders for their propensity toward violence in the face of dishonor against their person, their clan, or their house, the Gaennai are slowly receiving recognition for their ruthless merchants, merciless mercenary troupes, and their fierce loyalty to friends, their khaal, and the shiir to whom they pay fealty.
Table of Contents
- 1 ETYMOLOGY
- 2 CARTOGRAPHY
- 3 HISTORY
- 4 IMPERIAL & SHIIR’IN GOVERNANCE
- 4.1 IMPERIAL LAW AND HOUSEHOLD ENFORCEMENT
- 4.2 TAXATION
- 4.3 FOREIGN RELATIONS
- 4.4 HUMAN RIGHTS
- 5 THE COMBINED ARMS OF THE SHIIR’ID
- 6 ECONOMICS
- 7 DEMOGRAPHICS
- 8 CULTURE
- 9 SEE ALSO
The name of the Empire of Gaennan comes from the woman who first set foot on Farahid (/ˌfɑɽɑˈhid/), the homeworld and throneworld of all the Gaennai. Farahid’s unlikely colonization was achieved only because of her tenacity and unwavering strength despite the impossible task set before her. During the colony-fleet’s long sleep, the Baqqiri Exodus encountered an electromagnetic pulse-wave following a rogue supernova’s death throws. The apposition destroyed of the fleet’s navigational computers and much of the sensory instrument required to safely steer them through space. As the colony ships’ preparations crewmen awoke from their stasis, they found themselves in a very different place than they had set out for.
Among the awakened aboard the Exodus’ flagship, the Lantern of Faiza (Arabic: فانوس فايزة, Fanus Fayz), was the chief science officer and astrophysicist Dr. Gayinna Al’Baqqir. She and her team of astronomers worked tirelessly for three years to find safe harbor for the floundering colony fleet. After rejecting hundreds of solar systems whose worlds were incapable of sustaining human life, Dr. Al’Baqqir’s team tagged another possible destination: a star with what looked to have ensnared more than seven large-body satellites. Despite their collective doubts, the fleet set a course and returned to stasis. Upon their awakening, the colonial fleet had discovered an Earth-like planet in the habitable zone of a twin-star system.
It was Gayinna Al’Baqqir who lead the initial observation of the lush and green planet, designated Farahid-2789E (after Dr. Farahid Al’Baqqir, the man who found the binary system), and it is said that her first steps were said to have been laced with tears of joy. Legend of her discovery has bred myriad tales, many going so far as to claim that she removed her EVA-Suit’s helmet to take in a deep breath and proclaim, “I can breath.”
Whereas historical records can neither confirm nor deny that such an event ever took place, the precise landing site has become the foundation for the Palace of the Padikhan, setting Farahid as an empire’s throneworld named after a woman who found a little blue gem where no one believed it would be.
Main Article – List of Planets in Gaennan
The Empire of Gaennan rests galactic southeast of the Dominion of the Empyrean See and galactic northeast of the Intersystems Alliance, sharing a region of space with the Commonwealths of Thaedoniaa, Covenant of Edom, and the Ionian League known as the Periphery.
Like their progenitors, the Isharans, the Gaennai have a long history of nomadic behavior. Settling Farahid was originally a 3rd Generation colonial effort lead by the Al’Baqqir Family (cousins of Jamir Kader, the Eishatan of the Isharan Eisharat) in search of a safe place to practice their version of the Masarene religion. Made primarily of Berbers, Arabs, Turks, Persians, Pakistani, Indians, and minor populations of Polynesians, descendants of the Isharan 2nd Generation Human Continuity Project settlement, the colony fleet that settled Farahid allowed a wide swath of ethnic peoples to migrate to the farthest reaches of human-explored space.
The beautiful valley, or jaah (/ʒɑːh/), that Gayinna al’Baqqir discovered during her initial trip to the surface eventually became the site of the immense Imperial capital, Erridan (/ˈɛɽ.ɽɪ.dɑn/). However, the early years of Farahid’s colonization left the valley beautiful and green. When Dr. al’Baqqir died in 2623 the council of remaining clans named Erridan’s land the Vale of Gaenna (Gaennai: Ja-Gaenna /ʒɑ•ˌgeɪnˈnʌ/) in memory of her tremendous achievements in both science and the history of her people. The citizens of Erridan, the seat of the Imperial clan and the entire Empire, proudly refer to themselves as Valemen (Gaennai: [S] ja’em /ʒɑʔɛm/, [PL] ja’am /ʒɑʔɑm/).
As the establishment of the shiir fealty system became commonplace in the early 2600s and tensions over territory and trade routes arose among the most powerful of them, the Gaennai established themselves as the dominant force within the Lands of Gaenna. The discovery of the capital sphere’s termini world Kel-Ad in 2669, as well as Bissim Sa, the Garden of Karaash, and (later) the Gulf of Fanas, allowed tensions to abate between those greatest shiir’id as the foundations for the Empire were laid. By 2798, tensions had crescendoed into open boarder conflicts among Bissim Sa shiir’id that influenced the first invasion of both Tanhassar (Bissim Sa’s termini world) and Kel-Ad following the Cloakman’s Coup. A second invasion in 3168 launched the Empire into more than one-hundred and forty years of civil war. As the Empire marched into the 34th century, the fighting finally came to an end.
House Barasan sat in the position of ultimate power, the Kel-Ad’in Gate held firmly within its grasp, that allowed the Barasan Dynasty to rule for more than eighty years. As of the 35th Century, there were two-hundred and thirty-two habitable worlds over two-hundred and eleven star systems under the Banner of the Padikhan.
THE SHROUD OF GAENNA
Main Article – Shroud of Gaenna
Known as the Shroud of Gaenna (Gaennai: Kaffanija a’Gaenna /ˈkɑf.fɑn.iʒʌ ʔɑʔˌgeɪnˈnɑ/), or simply the Shroud, this 200 lightyear-diameter sphere is the product of the direct colonization effort lead by a religious migration away from the Ishara Eisharat, and sits on the far-eastern edge of humanity.
The term “Shroud” acts to remind the Gennai of four planets that were irreparably destroyed in the final years of the three-hundred year-long civil war known as the Strife of the Lost, and references the traditional Gaennai mourning veil: the Kaffan Kara al Ansu (/ˈkɑf.fɑn ˈkɑɽɑ ɑl ɑnsʊ/; lit. meaning “Black Shroud of Tears”). While the Shroud only lost Kel-Ad, Padikhan Ermaat Barasan-khat decreed that the Capital Sphere would be forever known as the Shroud of Gaenna to commemorate the loss of all four worlds and the lives taken with them, including Bissim Sa’s Goskhan, Idot, and Thaken.
Today, the Shroud is synonymous with scientific and technological advancement and is home to some of the most prestigious institutions of higher learning within the whole of the Empire, such as the University of Chenneg on Thuus and the Iburs River University on Farahid. The Shroud’s position as the leader in artificial intelligence design and construction, computer technology, cybernetic medicine, energy, shipbuilding, and defense allows the worlds of the Shroud a high standard of living with a well-maintained infrastructure and easy access to medical care, and consequently, longer mean life-spans. Such wealth as brought the citizens of the Shroud wide-reaching, affordable planetary and interstellar public transportation. The household militaries of the Shroud, too, are the strongest and most powerful of the Naamid (/ˌnɑːˈmid/; English: Gathered), granting their vassals the safety they have come to enjoy.
The Shroud’s acquired wealth is the subject of much envy from other Gaennai sectors, seen as a biased rise in power in the decades following the Termini Wars.
THE GATE OF GAENNA
At the very center of the Shroud sits the sphere’s termini world: Kel-Ad (/kɛl•ɑd/), of the Miiran System. Often referred to the Gate of Gaenna, the Kel-Ad’in Termini, or simply the Gate, the planet was once source of strife for much of the Empire’s history. Bitterly fighting for the smallest foothold, each of the shiir’id grappled viciously for its control. Hundreds of khaal’id were put to extinction for its occupation. In the end, millions of khaal’id and three houses were condemned to destruction for those back-and-forth invasions, the Imperial House Gaenna among them. Now, Kel-Ad’s sole inhabitants are those who live in its orbit. Since that dark day, a city has grown above the poisoned, skeletal remains of what was once a widely-populated planet. Known as the City of Harbor (Gaennai: Sehri a’Limaan /sɛh.ɽi ʔɑʔli.mɑːn/), or just Harbor, it’s role is three-fold:
As a physical representation of a padikhan‘s strength, as a significant logistical hub for the whole of the Empire, an as a memorial for those two perished during the those darkest hours of the Culling.
The shiir that possesses the Kel-Ad’in Termini controls the flow into and out of the Shroud, and effectively the livelihood of those who rely on its free and open passage. House Barasan has maintained that control over Kel-Ad for more than one-hundred years, since the end of the Termini Wars. The massive Barasani Imperial Fleet and extensive orbital defense instillations in its orbit are prepared to fend off any would-be attacker, whether they be foreign or domestic, and are supported by a compliment of Imperial Barasani ground forces stationed on the system’s new capital world: the high-gravity world of Thuus (1.19G). Of all the fortifications that have been rebuilt and installed, no greater symbol of a padikhan‘s military might is the permanent station of the dreadnought, S.B.Ba Imaat (Sv-1).
The Imaat lays at the very center of Harbor and stands as a last line of defense against any would-be invaders. Despite its purposes as a machine of death, bristling with weapons and missile tubes across the whole of its four-kilometer (4km) long hull, the dreadnought has been consumed by the ever-expanding network of orbital platforms that orbit Kel-Ad. Apart of Harbor, now, it sits and waits to defend the citizens who live, trade, and pass through the Gate of Gaenna.
While morality and fairness of continued Barasani occupation remains a topic of terse debate among kinsmen (Gaennai: kiin’id /kiːnʔid/) and noblemen (Gaennai: asilam /ɑˈsil.ɑm/), alike, Kel-Ad’s nature is changing: While House Barasan’s obvious hold on Kel-Ad cannot be ignored, its significance has been out-shined by the importance of its status as a memorial site of the Culling. Harbor welcomes millions of Gaennai who make the pilgrimage to the Four Tears of the Mother, the planet-sites of the Culling, who desire to pay their respects and remember what terrible things man can do to one another in the name of victory and greed.
Roughly translated from Turkish-origins to mean “Our Sea,” Bissim Sa (/bis.sim sɑ/) was founded during the latter years of the Gaennai Expansion. The khaal’id that pioneered the colonization of these worlds—the Amaati, Taakmeti, and Naboni—found the entire region of space to be rich in rare and heavy metals widely sought-after throughout all of human space. It became the source of their rise, as well as those of many other khaal’id, and the origin of their contention with the Shroud, then known as the Capital Sphere.
As the mining, refining, and manufacturing powerhouse of the whole of the Gaennai Spheres, the Naamid of Bissim Sa were increasingly pressured to join under the Banner of the First Padikhan, Do’aun Gaenna-khar, who wished to unite the clans under one empire. In their reluctance, discontent was sown into the terms upon which the Naamid agreed. That bitterness was what brought the Empire to its knees, marred in what was the Termini Wars. And, it was Fiika Amaat-khan, of House Amaat, who made the fatal decision to destroy Kel-Ad and bring about the dark days of the Culling. With an economy ravaged by more than one-hundred years of war and facing an armada unwilling to suspend their unbridled rage at the cruel deaths of billions of Kel-Ad’in citizens (including their padikhan, Batan Gaenna-khab ) the worlds of Bissim Sa bowed to the might of the Imperial Loyalists.
It did not stay the Loyalists’ hands, nor did it spare three of their most populous worlds: Goskhan, Idot, and Thaken.
Bissim Sa is now firmly under the padika‘s thumb, it’s termini Tanhassar featuring the pinnacle of Imperial Navy engineering: the super-dreadnought S.k.sB Rajpar (Bs-1). It’s massive, eight-kilometer (8km) long body is untouched by any orbital platforms, and its form untarnished by combat. No ship under the command of a single house can match it and acts as a physical warning to those who wish to fight the will of the Barasani padikhan. Under the watchful eyes of the loyalist houses and those who turned upon House Amaat, Taamket, and Nabon in the last years of the Strife of the Lost, Bissim Sa has retained its role as the leading force for Gaennai mining, refining, manufacturing, and fabrication, but with little room to grow elsewhere.
GULF OF FANAS
Main Article – Gulf of Fanas
The Gulf of Fanas (Gaennai: Khaliij a’Fanas /khɑ.liːʒ ʔɑʔfɑ.nɑs/) was slowly colonized after the initial discovery of the Garden of Karaash and its Sar’in Terminus. With no natural terminus corridor between the Gate of Karaash of the Garden nor Addom Gate of Bissim Sa, settlers reached their planets through long-range jumps lasting weeks at a time. The Gulf grew along side Bissim Sa, though spreading Breadth-ward from the Garden of Karaash. By the time of the Strife of the Lost, the Tahssani, Sidennai, and Maaneni had risen to the height of power in both wealth as well as military capacity. During the initial call to arms, only Apeust Tahssan-khar and Orssoni Maanen-khar answered while Liidis Sidenna-khan remained uncertain of the padikhan’s claim over the resources and House Law bearing legitimacy.
As fighting intensified into the Strife of the Lost’s latter first-century, Shiir Sidenna (now under the leadership of Liidis’ daughter, Inas Sidenna-khan) could not ignore the possibility of war spilling across the Bissim Sa-Gulf borders and into the Daggerlands. With fleets and armies unmatched, the Sidennai pushed into Bissim Sa and started a renewed offensive that shifted the tides of the Strife. The Loyalists were able to turn the tide and successfully draw attention away from the Amaati 3rd Kel-Ad Campaign. However, a century after the Sidennai Offensive the house and its clans migrated to newly explored territory and called it the Isiraam Sea. Shiir Maanen and its clans, in the same fashion, abandoned their worlds and raced from the Gulf into space known today as the Breath of Sedar. Though the offensive seemed all for not, both houses gifted their scientific centers and vast manufacturing plants to Tahssan to ensure the economic and scientific strength of the Gulf of Fanas.
The Gulf of Fanas’ role to the Empire, today, follows a course between the Shroud of Gaenna and Bissim Sa, as a manufacturing and agricultural center overseen by Shiir Tahssan. Along with the Maaneni, Shiir Tahssan is known for its starship forges, capable of producing starships of remarkable quality in times that remain unmatched throughout the Periphery and stand along side the greatest of the international shipbuilders. Though Tahssan’s fame comes form its star foundries, its main source of income is in agricultural exportation throughout the spheres of the Empire and is quickly becoming a center of scientific advancement.
While it is true that Addom Gate does bear a terminus corridor, it ends deep within a bordering Intersystem Alliance sphere of influence. With the Gaia Accord’s economic sanctions still in place, travel between the Alliance and the Empire remained restricted to religious pilgrimage until 3407. Because of the events known historically as the Culling, the terminus corridor was blockaded on both ends: the Alliance, in accordance with the Gaia Accords’ enacted sanctions; and the Empire, in bitter resentment. As the two nations bolstered their defenses, it was true that the blockade became as much a provision to keep each other out as it was to keep their citizens in.
Despite Gaennan’s crimes against humanity and nature, the Intersystem Alliance and the Empire of Gaennan maintained a respectful relationship that allowed for smooth cooperation toward maintaining border security. Periodically, Alliance System Guard ships entered the terminus corridor to retrieve Alliance-citizenry apprehended attempting to enter the Empire illegally as well as return Gaennai-citizens who tried to do the same. Because of the Alliance’s policies on extra-national military movement within their space, it was up to the Intersystem Alliance to deliver and retrieve these peoples as the Empire’s maritime security was and still is controlled by household militaries.
The 3407 Sunderland Concordat changed the tolerant relationship between the two nations by officially ending the economic sanctions placed upon the Empire of Gaennan. It opened widespread trade opportunities and unrestricted commercial and civilian travel for both nations, but military movements by either nation through the terminus are strictly regulated.
Main Article – Rahiin-Nasr
Main Article – Isiraam Plains
As the Strife of the Lost entered into its sixth decade, Shiir Sidenna saw an opportunity to expand its borders far from the reach of Bissim Sa and its rebellious houses. A termini corridor to Sh’anna, or the world that would become Sh’anna, was discovered leading from Kel-Ad Gate. In only two months, a charter was signed and granted to Shiir Sidenna. Not soon after, the Sidennai clans began their migration into new frontiers. Once houses and clans belonging to Shiir Gaenna settled Sh’anna as per Imperial Law, Shiir Sidenna was allowed to spread itself throughout what was already being called the Isiraam Plains (Gaennai: Ardmuust’id al Isiraam /ɑɽd.muːstʔid ɑl is.i.ɽɑːm/).
In the span of two decades, a handful of planets were fully colonized with growing cities and thriving rural communities. Forty years after Sh’anna Landfall, those first colonized worlds were fully functional centers of trade, industry, and science. Before the end of the Strife’s second century, Shiir Sidenna found itself shoulder-to-shoulder with Bissim Sa once again. With its newly established sphere of influence in jeopardy, the house marched to war once again, plunging into the outer reaches of the Rebellious Sea.
More than one-hundred years after the conclusion of the Age of Mourning, the Isiraam Sea has become the leading sector in scientific advancement and economic enterprise. Because of the wide-reaching trades of those clans that pay Sidenna fealty, there is very few fields of economic pursuit that the house does not have a firm position in. The Sidennai are capable of widely producing the great technologies developed in their universities and private research firms, too (commonality held with both Shiir Maanen and Shiir Tahssan), that continuously gives the Isiraam Sea an edge over other regions of the Empire.
Main Article – The Reef
Main Article – Sahliit Nil
BREATH OF SEDAR
Main Article – Breath of Sedar
Not long after Shiir Sidenna began making their homes in the Isiraam Plains, researchers at Sh’anna discovered yet another terminus corridor leading into the region beyond Imperial space. Forays into the corridor placed explorers around Sedar, the termini world that bore two strong terminus signatures leading further Galactic East into the region of deep, empty space known as the Breadth, as well as Galactic South-East. Upon further investigation in orbit and on Sedar’s surface by Imperial surveyors, the Sh’anna–Sedar corridor appeared to be already well-navigated by the Migrant Fleets of Sharaad.
For centuries, the Gaennai believed the Sharaadi capable of some greater form of FTL travel that took them to their fabled tomb world Ashaan, the Crypt of Busaan. Now, the Empire knew differently.
As with Shiir Sidenna, Shiir Maanen received a hurried charter by the Imperial Office of Colonization and set out to do what the Sidennai had already began for themselves. The Maaneni outpaced the Sidennai in terms of construction, infrastructure development, and population growth. The household clans quickly found the edges of their chartered territory, what they had come to call the Breath of Sedar (Gaennai: Nasaam a’Sedar /nɑsɑːm ʔɑʔse.dɑɽ/). It is named so after Sedar’s discoverer Shipmaster Sedar Assaf-Salehi, the pioneering ship captain that would lead the Imperial vassal-house Assaf-Salehi to settle the termini world for its defense against aggressors both foreign and domestic.
The modern-day Sedar sphere is the very model of manufacturing, fabrication, and construction perfection. While both Shiir Tahssan and Shiir Maanen are nearly identical in their ship production and overall manufacturing capabilities, most of the clans under their leadership lack adequate knowledge of agriculture that the Tahssani possess. The house’s strength is in its inherent and indiscriminate understanding of design, fabrication, construction, and maintenance. Among three Naamid houses of Fanas, Shiir Maanen is the manufacturing juggernaut of the Empire and shows no signs of slowing. Their wealth obtained through their unmatched skill with both stylus and hammer allowed the Maaneni the funds to build an impressive household military, one only the Imperial Army could defeat.
Main Article – Kedmaan
SHOAL OF THE NASSER
Main Article – Shoal of the Nasser
THE BLUE VALE
Main Article – Blue Vale
The Blue Vale (Gaennai: Uaadija Shaahmi’in /ʊɑː.diʒʌ ʃɑːhmiʔin/) were discovered in 3207, at the height of the Termini Wars, when a terminus corridor opened between Berran of the Breath of Sedar and the planet that would become Sarrac. At the time, the Gaennai diaspora had put a sever economic strain on the worlds known as the Baqqiri Marches. The diaspora had long overflowed the Ionian League’s border along both the Shroud and Bissim Sa dating as early as 3105 and slowing as late as 3155. Those fifty years saw a rise in anti-refugee sentiment that grew into public outcry against “criminals elements” brought by refugees and political movements to shirk the Ionian Committee of Refugees’ rulings overseeing the proper treatment of refugees.
To ease the pressure of international responsibility to the refugee crisis, mostly the Ionians’ responsibility, Tromaar Gaenna-khar (the reigning Gaennai padikhan) decreed in 3220 that all internationally displaced Gaennai were to return and colonize the stars surrounding Sarrac. Facing growing public hostility among the Ionians and without word from their house khans, Gaennai refugees undertook yet another migration to the safety of the Sarrac Sphere. Over the next twenty years, billions of Gaennai uprooted their clans and lives to settle what they had come to call the Blue Reaches, as the color blue was (and still is) associated with safety.
Today, the inhabitants of the Blue Vale excel in agricultural exports while their infrastructure and technological industries continue to grow.
GARDEN OF KARAASH
Main Article – Garden of Karaash
The end of the Termini Wars left Shiir Joam ravaged of resources, kinsmen, and land. Having taken upon Kel-Ad as its sentinel under the Gaennai Dynasty, the first of House Amaat and Taamket’s surprise attack and following invasion dealt a blow to their numbers. Only once the Gaennai’in Imperial Fleet arrived some two weeks after to engage the Amaati’in and Taamketi’in navies in orbit (and then their armies on the surface) did House Joam find relief from the war. During those three-hundred and two years, House Joam would reach fighting strength three times before ordered to withdraw from the conflict entirely by the last Gaennai padikhan, Padikhan Tromaar Gaenna-khar. At the close of the civil war, the new Barasani padikhan bestowed upon House Joam and their vassals a new realm. Their homeworld, Kel-Ad, was lost to them through the flames of nuclear fire.
To the galactic-south of the Shroud of Gaenna, the Garden of Karaash (Gaennai: Bajidiis a’Karaash /ˌbɑʒɪˈdiːs ʔɑʔkɑɽ.ɑːʃ/) was seen as a pearl—rich in precious metals and other resources—and so it fell unto House Joam to act as its Custodian. The world of paradise, Sar of the star Kaaejim, was a reward befitting of the oldest shiir among all of the shiir’id. A suitable gift in the face of great Joami sacrifices for House Gaenna, and later, their staunch loyalty to House Barasan.
Now, one-hundred and six years after the close of the Strife of the Lost, those khaal’id under Joami vassalship specialize in trade. Their natural propensity towards commerce makes the small region an indispensable asset for any reigning padikhan. Despite the Garden’s proximity to the Intersystem Alliance, the Empire has been barred the merchant fleets from trading freely with planets closest to the its border. Because of Alliance’s the Gaia Accords, used to punish those transgressions like that of the Culling, trade fleets were forced to travel Galactic-North Northeast for those nations willing to do business with them.
Though their behavior is trade-centric in nature, House Joam kinsmen have retained their reputation as fierce and relentless warriors. Their ability to wage war in a manner most professional logically blended into their love of trade. Thus, their kindred (among both the household military and the mercenary clans) are often requested for security work abroad.
The Empire of Gaennan has a long and unfortunate history, serving more as a warning than a simple retelling of past circumstance. The events considered independent of Isharan influence span some 829 years, from the Migration of the Followers of Al’Baqqir in 2588 to the present.
Of those eight centuries, nearly three of them were spent in conflicts ranging from international wars to unabashed civil bloodshed. The worst of all their struggles is known as the Strife of the Forsaken (Gaennai: Shikaak kaal Tar’kediil /ˌʃɪˈkɑːk kɑːl tɑɽʔke.diːl/), as well as the Termini Wars by international historians. The Strife of the Forsaken, 142 years of bitter fighting throughout the Shroud and Bissim Sa, begot the destruction of four fertile worlds—Kel-Ad, Goskhan, Idot, and Thakhet—with nuclear weapons specifically designed to destabilize entire biomes. Forever remembered as the Culling (Gaennai: Kuatifaal /kʊɑ.ti.fɑːl/; lit. Culling/Killing), it not only drew nearly 150 years of war to a close, but also brought upon the Empire the wrath of Intersystems Alliance and their economic allies. Together, the Strife of the Forsaken and the Culling are memorialized as the Lament (Gaennai: Naauash /nɑː.ʊɑh/).
Even with the Lament as one of many terrible wars that bridged the gap between the settlement of Farahid and the present, the years following it were not free of violence. The beginning of the Barasani Dynasty in 3311 ushered in a covert power struggle over the Marble Throne (and by extension the Kel-Ad’in Gate), bringing House Barasan and the Naamidija shiir’id to fight in the shade through politics, espionage, and assassination.
IMPERIAL & SHIIR’IN GOVERNANCE
Main Article – Politics of the Gaennai Empire
Within a government that seems more a confederation of tribes than an actual empire, the inner workings of the Empire of Gaennan rely on two facts:
- The sitting padikhan holds power over the wider Empire and the major political body—the Shiir’id a’Naamid—in regards to broad and sweeping matters of state, the padikhan‘s obeyed Imperial Edicts handed down unto them.
- Those khaal’id under the vassalship of a shiir (represented by the Shiir’id a’Namid) are subject to the direct rule of the shiir‘s khanate clan (Gaennai: khaal kha’in /ˈkhɑːl ˈkhɑʔin/), as dictated by those Imperial Edicts, and may be carried out according to how the khan (Gaennai: kha /ˈkhɑ/) interprets them.
This is how things have been done since the beginning of the Lament, when the Naamid was the sole secondary political body and much, much larger, dating back to the Unification in 2601.
After the Lament and the rebel houses were confined to the Bissim Sa, a third political group emerged from the ruins of the long war. The Sam-Raaf (/sɑm•ɽɑːf/; English: The Gallantry), a minor caste of politically strong shiir’id, rose in the ethnic populations of the outer-lying Gaennai spheres to act as a check against the whole of the Naamid.
New political entities have come to the forefront of the Gaennai political landscape in recent decades, ones that have shown that they are capable of influencing powers greater than themselves. The union of the Toiling Houses (Gaennai: Mehanati Shiir’id /ˌmɛhɑˈnɑti ʃiːɽ/) and Merchant Houses (Gaennai: Marshani Shiir’id /ˌmɑɽˈʃɑni ʃiːɽ/), known as the Ensaafija (/ˌɛn.sɑːˈfiʒʌ/; English: The Trade), has on more than one occasion exerted power against bad policy for their clansmen and won, just as the unified Caliphs of Linnaija have for their congregations. The Giirujadi Diet, who represents those khaal’id who “were infinitely wronged by the Culling” (Vaar Aaras Kivej, 3321; Inclusion of the Giirujad), has also started making a name for itself.
These “shiir’id” have been called a sign of change, much to the displeasure of the Naamid and those minor houses in position to enter the highest rung of political power short of the Marble Throne.
IMPERIAL LAW AND HOUSEHOLD ENFORCEMENT
As stated before, Houses of the Naamid enforce laws handed down to them by the reigning padikhan as their khan interoperates them. While it is true the understanding of this relationship is nebulous at best, the wording of Imperial Mandates are specifically articulated to ensure that these already broad mandates have no room for “confusion,” whatever form that may come. Though it is understood that a padikhan‘s Mandate is strong, it is not absolute until agreed upon by an majority between the Naamid greater than or equal to 71%.
Expectedly, this sort of specified language creates Mandates that are found undesirable, in which case only (greater than or equal to) 31% of the Naamid must rebuke the Mandate to halt the process. This gives the disgruntled kha’id an opportunity to petition the High Court of Appeals to review the Mandate accompanied with a rebutting Missive, upon which notes concerns and suggestions for rewording the most troubling parts. Should the High Court of Appeals find that the Mandate wording specifically puts one or more houses at a distinct disadvantage, the Supreme Tribunal will move to oversee talks between the padikhan and the Naamidi khans. Discussions continue in this fashion until all concerns (new and old) are addressed and the Supreme Tribunal is satisfied with the terms of the co-written new Mandate. However, if there is insufficient evidence to support a Missive’s claim and (most importantly) no alternative to replace the Mandate, the High Court of Appeals will reject the Missive and the Imperial Mandate will become law, known as an Edict.
Under these Edicts are those laws passed by Gathered Houses, known as Household Statutes. The broad Edicts provide a framework upon which local laws are built using more precise language.
Most shiir’id have Household Police (Gaennai: Polis Shiiravit /ˈpo.lis ˌʃiːɽɑˈvit/) to ensure that these Imperial Edicts and Household Statutes are enforced. A household’s police only has jurisdiction within their house’s border.
Individual khaal’id have no real police, and if there is considerable distance between a community and their closest house-controlled city, a sef (/sɛf/; English: chieftain) will have the freedom to exact whatever rules and laws they wish. For caliphates, these statues are unavoidable despite their quasi-autonomous existence, and caliphs are subject to the households to which they reside under. However, if a caliph’s community finds themselves as isolated as are rural khaal’id, the same unofficial approach to rules and regulations are often taken to ensure their community’s safety.
Main Article – Taxation in Gaennan
Taxation in Gaennan depends entirely on a clan or house’s quarterly revenue.
Each house imposes a local taxation on vassal-clans that live within their borders, gathered by the Treasury of the House (Gaennai: Khasana ka a’Shiir /ˌkhɑˈsɑnɑ kɑ ʔɑʔʃiːɽ/), to fund necessary local projects and services provided by local institutions such as infrastructure, public safety (policing, firefighting, professional medical responders), transportation, education (fundamental, intermediate, trade, and higher education), health care and benefits for the disabled, adoption, community management, policy research, public waste repurposing, corrections, and the house tithe to the Imperial Repository (Gaennai: Mukhsaan’sam /ˌmʊkhˈsɑːnʔsɑm/). For those houses that are residents of another houses’ planet, the treasury takes a percentage of the taxes to pay their liege lord’s tariff.
Those tariffs pay for the system’s overall public expenses: local defense through the Interior House Guard (Gaennai: Adaarun Miinha a’Shiiravit /ˈɑ.dɑːɽ.ʊn miːn.hɑ kɑ ʔɑʔˌʃiːɽʌˈvit/), planetary environmental projects and protection, interplanetary and interstellar transportation, the emergency reserve, and the house’s defense contracts through the Naamid Household Militaries. The acquired tariffs most often do not cover all of the expenses required to make the star system safe for their landholders, so taxes are then imposed on multi-trillion saanid corporations that possess who have assets located within their star system’s borders.
In truth, most of the revenue placed into the care of the Treasury of the House is generated through taxes gathered from large mega-corporations, companies, and businesses—traditionally, larger industries (those that spurred the Empire’s recovery after the Strife of the Lost) such as shipbuilding, mining, refining, smelting, materials fabrication, and the arms industry—who have the capitol of a large shiir without the added responsibility of ensuring a certain quality of living for citizens under them. As they are free from said responsibility and fall within the Top-Earnings Bracket of the Imperial Tax Code, these mega-corporations pool a percentage of their quarterly earnings (5.0%, usually) into their shiir‘s treasury, utilized in the governance of wider-reaching public services.
Those clans who make below a certain quarterly earning—family stores and companies that serve a community rather than the globe—have their taxes adjusted to only pay for local services as described above.
Main Article – Foreign Relations of Gaennan
The official purpose of the Empire of Gaennan, as decreed by Padikhan Ermaat Barasan-khab in 3311, is to maintain peace between the clans, protect the Empire’s collective interests domestic and abroad, and allow the Gaennai people to thrive throughout territories old and new. Until now, padikhan’id who have succeeded Ermaat of the Golden Star have sought to reach out into unexplored, unclaimed space along the outer-edge of human space to reach this goal. With millions of lightyears still untouched along their national borders, there is no official position on invading other nations for territory or resources.
CORONET, COUNCIL OF THE THREE CROWNS
KINGDOM OF ISHARA
HOLY DOMINION OF THE EMPYREAN SEE
THE PERIPHERIAN LEAGUE
Main Article – Peripherian League
Tensions growing among the largest inner-realm nations have forcibly turned the whole of the Periphery of the Eastward Rim’s focus to the Three Crown Nations. Of all the rumblings of the largest star nations, the Holy Empyrean See’s obvious intensions for expansion is the most troubling.
As a consequence, in 3397.055 the sitting padikhan, Khatiija Barasan-khan, oversaw the building of an alliance between the Ionan League, Commonwealths of Thaedonia, and the Covenant of Edom.
COVENANT OF EDOM
COMMONWEALTHS OF THAEDONIA
MIGRANTS FLEETS OF SHARAAD
See Also – Rahaabate of Sharaad
Main Article – Human Rights in Gaennan
One of the worst violations in human history occurred on 3308.116. In direct violation of the Gaia Accords, Fiika Amaat-khan—khan of House Amaat—ordered her fleets to drop thousands of powerful nuclear weapons onto the Imperial termini world of Kel-Ad, now classified as Low-Orbit Enhanced Thermonuclear Contamination Atmospheric Weapons (LOETCAWs). The LOETCAW’s purpose was to destroy civilian centers and military instillations while also contaminating the atmosphere with heavy, toxic metals packed around its 60Mt warhead. While Fiika Amaat-khan won the battle, her actions lead directly to her movement’s demise. Not two years later, the Imperial Loyalists had done onto the Amaati Rebels three-fold, wiping out nearly all life across three planets (Goskhan, Idot, and Thakhen) as well as destroying seven major space stations whose citizenry numbered in the several-millions.
While those two years (known to the Gaennai as the Culling) ended their 142 years of civil war, word of the atrocities in the Gaennai Spheres spread across the galaxy quickly and was called the Gaennai Genocide. In response, the Intersystems Alliance placed economic sanctions upon the Empire of Gaennan in line with the Gaia Accords. Other nations, their citizens frightened by the Gaennai’s apparent and reckless disregard for human life, adhered to the Gaia Accords as well.
In recent years, the Gaennai have done what they can to make amends for what their ancestors have done. The sitting Imperial government has done much in the way of bringing equality to everyone throughout both the Shroud of Gaenna and Bissim Sa: access to better education, medicine, work, and more. Old clan rivalries and conflicts are beginning to arise, unfortunately, influenced through fear of growing tensions among the major interstellar powers. Still, the government remains hopeful that, should any foreign aggression face the Empire, the clans will reunite to face them.
Despite their attempts to make such amends, the Gaennai have gone the way of their predecessors and subjected a portion of their population to planetary confinement. Those clans who participated in or supported the rebellion that lead to the Culling are forced to remain on their homeworlds and are exploited both economically and financially as punishment for their “crimes.” That exploitation has seen widespread poverty and starvation in some of the poorest areas. The treatment of the Turabis (/tʊ.ɽɑ.di/; of the soil, dirt) is an international black mark against the better image the Imperial Barasani government is striving to achieve.
THE COMBINED ARMS OF THE SHIIR’ID
Main Aritcle – Combined Arms of the Shiir’id
The Combined Arms of the Shiir’id (Gaennai: Hathiaar Saiuuk kaal Shiir’id /ˌhɑθˈiɑːɽ sɑˈiuːk kɑːl ʃiːɽʔid/) is the unified armed forces of the Empire of Gaennan under the leadership of Imperial Barasan military commanders and composed of all nine khanate shiir’id from the padikhan‘s Imperial forces and the eight Naamid militaries.
There are only two branches of the Hathiaar Saiuuk: the Unified Navies of the Shiir’id (Gaennai: Baarat’id Taahid kaal Shiir’id /bɑː.ɽɑtʔid ˌtɑːˈhid kɑːl ʃiːɽʔid/), or Bt.k.S; and the Unified Armies of the Shiir’id (Gaennai: Jaesh’id Taahid kaal Shiir’id /ʒeɪʃʔid ˌtɑːˈhid kɑːl ʃiːɽʔid/), or Jt.k.S. Within these the branches of the Gaennai Combined Arms are specialized branches, such as the Jt.k.S’ Baarisi Reconnaissance Division (the Baarikiin) or the Bt.k.S’ Naval Infantry Corps—known outside of the Empire as the Gaennai Marines.
Whereas each khan maintains control of their own shiir’id‘s military forces for maritime and terrestrial security, Barasani commanders have the power to call upon all the navies and armies to assemble a defense against a common foe at any time, should the need arise. Despite a being a united against common aggressors, foreign or domestic, the shiir’id created limitations to the effective command of the unified household forces both through culture and doctrine. The Combined Household Arms Edict of 3319 ratified under Padikhan Ermaat Barasan standardized each shiir’id‘s military under one expectation to “[…]maintain a state of readiness that will grant each [Gathered] House the independence and capability to fend off those who wish to do us harm, no matter badge nor banner.”
UNIFIED NAVIES OF THE SHIIR’ID
Main Article – Unified Gaennai Navy
The Unified Navies of the Shiir’id—known, too, as the Unified Gaennai Navy (Gaennai: Gaennai Baarat Taahid /ˌgeɪnˈnɑi bɑː.ɽɑt ˌtɑːˈhid/), or the BGT—is the maritime branch of the Empire’s Combined Arms of the Shiir’id. It is the first line of defense against aggressors, both foreign and domestic, whether it be under the jurisdiction of the Void-Fleet Operations Command or the Aquatic-Fleet Operations Command, and is maintained financially as individual Household Navies (Gaennai: Shiiraviti’in Baarat’id /ˌʃiːɽʌˈvitiʔin bɑː.ɽɑtʔid/) supplemented by the Household Military Stipend from the Imperial Government.
While each arm of the BGT has distinctly separate areas of operation, the two often help one another in matters not pertaining to combat and war. While each planet and star system is expected to maintain its own policing or paramilitary security force to combat crime, the Unified Navies’ primary peacetime duties place it in a role to defend the padikhan‘s subjects and property against piracy, smuggling, and other void- or aquatic-based activities of an illegal nature.
UNIFIED ARMIES OF THE SHIIR’ID
Main Article – Unified Gaennai Army
The Unified Armies of the Shiir’id, also known as the Unified Gaennai Army, or the JGT (Gaennai: Gaennai Jaesh Taahid /ˌgeɪnˈnɑi ʒeɪʃ ˌtɑːˈhid/), is the terrestrial branch of the Gaennai Empire’s Combined Arms of the Shiir’id. It is the second line of defense against aggressors, both foreign and domestic, and is maintained financially as individual Household Armies (Gaennai: Jaesh’id Shiiravit’in /ʒeɪʃʔid ˌʃiːɽʌˈvitʔin/) supplemented by the Household Military Stipend from the Imperial Government.
Because of it’s planet-bound nature, the peacetime mission of each Household Army is to maintain a standing force capable of repelling an invading enemy. While not an integral or even active member of the law enforcement community, the special operations branch of the JGT does offer its services to bring an end to piracy, smuggling, terrorism, and more. Today, the Unified Armies is seen as a way for young Gaennai to safely advance their lives from Intermediate Educational Training to institutes of higher learning not funded by their shiir.
IMPERIAL SAADERKIIN GUARD
Main Article – Imperial Saaderkiin Guard
Named after the clansmen who perished with the last Gaennai padikhan on Kel-Ad, Khaal Saaderim, the Imperial Saaderkiin Guard (Gaennai: Saaderkiin Harissam /sɑːdɛɽkiːn ˌhɑˈɽissɑm/) is the padikhan‘s personal army and are considered a branch unto themselves. They are comprised of elite soldiers from across the clans who have vowed to lay down their lives to protect the padikhan. Whereas the Saaderkiin Guard are mostly know for their primary role in protecting the padikhan and the palace (most notably, the Pillar Guards), the Guard also conduct a wider-range of roles in the name of protecting the Barasani Padikhan: route-planning, contingency protection maneuvers, quick-reaction deployment, and airspace security.
Main Article – Economics of the Gaennai Empire
The Culling unleashed the fury of the Gaia Accords upon the survivors of the wide-spread Termini Wars. All trade between the Empire of Gaennan and the Intersystem Alliance ceased as per the terms of the Accord’s economic sanctions. Those nations either angry with the Culling or wishing to stay in the Alliance’s good graces also nullified their trade agreements and liquidated all Gaennai stock. Overnight, the value of the Gaennai Imperial Note (Gaennai: Gaennai Saanid’sam /ˌgeɪnˈnɑi ˌsɑːnidˈsɑm/, or simply the saanid /ˌsɑːˈnid/; Currency Symbol, ) plummeted. An economy that was already in tatters was further torn to make an example of them.
It was a crisis that nearly pushed the Empire into a second civil war not a week after the Amaati Rebels were forced to submit.
The beginning of the recovery period, though, was largely supported by the salvage industry. Though it was understood that such a system would not allow the Empire to survive the economic sanctions placed upon them by the Intersystem Alliance, it was enough to create a buffer against the coming death spiral. Gaennai economists warned that Padikhan Ermaat Barasan-khat could only support this buffering economic sector for two or three decades before the Empire collapsed.
In the years following the Age of Mourning, however, mining khaal’id began reporting large deposits of rare minerals and precious metals throughout the Gaennai Shroud and Bissim Sa. An interstellar mining rush pushed hundreds of thousands of khaal’id into new sectors of work. Though the sudden mining explosion and rise of materials fabrication was a welcomed source or revenue, it was only enough to hold back the seemingly inevitable end of the Empire. With invention of the Kassem-alloy plate, there was a sudden and renewed international interest in Gaennai frabication materials, products, vehicles, starships, and ultimately, the Gaennai saanid. The Empire was saved from dissolution by an accident in the heart of Khaal Kassem‘s forge.
CREATION OF THE ENSAAFIJA
The death the star that created the Veil Nebula had yielded vast collections of rare and heavy metals whose demand was widespread throughout human space. This readily available and expansive resource became the catalyst that influenced a great many khaal’id into economic shifts toward mining and refining, materials fabrication and arms manufacturing, and both civilian and military-contracted shipbuilding.
Naturally, these khaal’id gave birth to a symbiotic relationship with those trade-centric clans whose kiin’id are renown for their innate aptitude to read micro-expressions and their near-preternatural comprehension of speech manipulation. In time, their power and popularity grew and gave rise to tradesmen houses—Toiling Houses and Merchant Houses—and eventually a political union between the two: the Ensaafija.
The new political power only strengthened the Gaennai belief that trade and production within the Spheres are seen as separate, yet inseparable entities: neither are able to do the work of the other, nor are incapable of surviving without this special bond.
FABRICATION AND MANUFACTURING
Of all the industries in the Empire of Gaennan, no other are more lucrative than materials fabrication and arms manufacturing. While they can be placed under one category, traditionally the arms industry has been considered it’s own sector of business having so long been an integral part of Gaennai existence. Keeping with tradition, those khaal’id who work as fabricators are known as “fabricators” (Gaennai: faabukatar’id /ˈfɑː.bʊk.ɑ.tɑɽʔid/), whereas those specialty is for arms manufacturing are known as manufacturers (Gaennai: nirmatiir /ˌnɪɽ.mɑˈtiːɽ/).
Today, the fabrications industry is mostly focused on vehicles, computers and components, cybernetics, prefabricated buildings (PREFAB), and more. As for arms manufacturing, recent tensions across the whole of human space has seen a marked increase in demand for missiles, particle lasers, and kinetics ranging from man-portable to ship-board use, not only from both the Unified Armies and Navies of the Shiir’id, but from khaal‘in mercenary armies and fleets, too.
Main Article – Kassemi-Alloy Plate
The Empire of Gaennan owes its existence to Khaal Kassem, a vassal-clan of the oldest of the Forging Houses (Gaennai: Shiir’id Faujiiron /ʃiːɽʔid ˌfɑʊʒˈiːɽ.on/), Shiir Hosiim. As the mining industry started to lose its capacity to buffer against the inevitable financial collapse of the Empire, Juuro Kassem, sister to the sef, made an alloy that was both light and incredibly durable.
Named taasfi kassem’in (/tɑːs.fi kʌs.sɛmʔin/; English: Kassemi plate) after her clan, Juuro did reveal that the smithing process was difficult and time consuming, but the product far outweighed the cost in both time and resources. Though the English name uses the word “plate,” translated directly from taasfi holding several meanings (“metal, plate, plating, sheet [metal]”), the Kassemi-alloy plate is really just a versatile metal-alloy that is used in industries across the sectors. It’s production process, called Kassemi forging (Gaennai: faujiiron kassem’in /ˌfɑʊʒˈiːɽon kʌs.sɛmʔin/), is unknown, strictly kept secret by the Forging Houses to maintain their monopoly over the product, as well as continue it’s neck-and-neck competition with Eirmeithrin Plate, it’s Eirangardian rival.
Its remarkably tough structures allows it to withstand small munitions when placed within police-grade ballistic vests or shrug off angled naval kinetic rifle fire as a ship’s protective plating. As a particularly popular product in ship building across human space, Gaennai ships of a large enough tonnage are not made with a single layer of Kassemi-alloy plating, but given several layers depending on their class and use. Should the first layer crack and flake, the next layer will be able to continue protecting the crew and ship, and is easily replaced during the following repair and refit cycle.
While its uses in combat cannot be discounted, its use as a part of civilian uses throughout the industries speaks of the plating’s wide range of uses. It’s true worth, and the reason for the Gaennai Empire’s survival from the Gaia Accord’s widely accepted economic sanctions, is the alloy’s seemingly endless adaptability.
HUSBANDY AND SHIPBUILDING
Main Article – Gaennai Shipbuilding
The second-highest grossing field of industry is shipbuilding and husbandry. The wide reaches of the Empire’s spheres of influence, as well as the Garden of Karaash, means that ships infinitely important to the ebb and flow of social order and economic industry. Having come from the same stock as those considered to be the greatest shipbuilders in human history, the Isharans, Gaennai shipbuilders (Gaennai: saffuniir’id /ˌsɑf.fʊˈniːrʔid/) and ship husbandrymen (Gaennai: poshuunam saffin’in /ˌpo.ʃuːnˈɑm sɑf.fɪnʔin/) are known as the next-best.
While Isharans favor organic and sloping designs, the Gaennai favor a mixture of both industrial and organic shapes and feature tall, narrow, and long ship hulls that offer a far wider selection of ship-board weapons, cargo space, crew-allocation, and more. While the khaal’id poshuun have come to a close with most of their military contracts with the Gaennai Empire’s navies, they still build around the clock for logistical and private civilian contracts with those from around human space.
PLANETARY AND STELLAR MINING
Main Article – Mining in Gaennan
The third-highest grossing field of industry interstellar and planetary mining. The spheres of the Empire have proven to be rich in industrially-coveted precious metals. Osmium, titanium, and lithium are the most abundant and the source of the Empire’s growing wealth. The kinsmen of the Shiir’id Mehanat (Toiling Houses) who scour the Shroud for these precious metals are simply known as the “miners” (Gaennai: khanikiir’id /ˌkhɑ.nɪˈkiːɽʔid/).
Whether they be baddauin or planet-bound, these khaal’id have mastered human adaptability and have made a habit of setting up mining settlements in the most desolate and hostile environments known to mankind. More often than not, these khanikiir’id have made homes of asteroid fields, moons, disintegrated planets, or ones in the violent and heaving throes of early, planetary development. As astounding as their theaters of operation are, the mining clans have found real fame (or infamy) for their efficient but heavily AI-dependent operations, from unmanned deposit-scanning pocketships, miner-assisting utility robots, and AI-controlled drone mining swarms.
The raw materials found are processed through in-clan refineries and sold into other industries such as materials fabrication, arms manufacturing, shipbuilding, and more.
Main Article – Helium-3 Industry in Gaennan
Helium-3, as a rule, is an integral part of far-jump capable starships which use it for Mass Altering Gravity (MAG) Drive‘s Helium-3 Containment Reactors, feeding Beta-Gamma strings for sub-light operation.
As the mining, fabrication and manufacturing, and shipbuilding industries started to take hold among the inter-galactic economy, a new joint-venture industry bloomed among the three Khaal’id Mehanat’in. As a joint-venture by all three types of clans, each play an important role in its development. Harvesting done by the mining clans provides the Helium-3 for the industry gathered from stellar surfaces open to the touch of a star’s solar rays (asteroids and moons), gas giants, and stellar dust clouds. Those khaal’id apart of fabrication work to ensure that only the best components are machined and assembled for the final leg of the industry, designed from plans given by the shipbuilders. Finally, the shipbuilders install the heart of a starship, tooled to their specifications, so that the final product is the perfected starship promised by whole of the Mehanati.
Main Article – Trade and the Merchant Houses
Outside of the Toiling Houses are the houses that make up the second arm of the Ensaafija: the Merchant Houses. These shiir’id are well-trained in physiognomy (the assessment of a person’s character or personality from his or her outer appearance, especially the face) and mercantile influence. Moving vast distances to bring the toils of the Mehanati to the rest of human space, these traders travel in massive merchant fleets stuffed to the bulkheads with goods ranging from raw materials to the machined and finished products known across the human realms for their exemplary quality.
Their bond with the Mehanati goes far beyond the Marshani’s dependence upon the khanik’id and fabukatar’id, without whom there would be no raw material or finished-products to trade. Without the saffuniir’id there would be no ships to live and sail upon, and without the poshuunam there would be no one to maintain them. An overwhelming majority of Marshani’in Shiir’id are among the Baddauin’s ranks, their space-bound existence ever-tightening their bond with the Mehanati’in Shiir’id.
Main Articles – Demographics of Gaennan
In 3000, an Imperial Census estimated the Empire’s population to be 239.2 billion among 17.44 million clans. At the end of the war, House Barasan determined that 7.238 billion military personnel and 5.022 billion civilians had died during the 310 years of the Termini Wars, while in just two years the Culling (known as the Gaennai Genocide outside of the Shroud) had left 90.41 billion dead and 14.50 billion civilian refugees in the wake of the global nuclear bombardments of the planets Kel-Ad, Goskhan, Idot, and Thaaken, as well the destruction of seven major space stations. The total death toll was estimated to be to 101.9 billion and the extinction of 6.182 million khaal’id.
In 3418, a post-war census estimated the population to be 281.6 billion spread throughout 11.26 million clans, a population boom of 132.8 billion over eighty-three years. Still, with the numbers almost doubling since the end of the war, there has been little growth in new clans across the face of the Gaennai population.
The Empire of Gaennan is a melting pot of ethnic peoples that can trace their bloodlines back to the equatorial regions of Old Earth, from the arid Western Saharan in Northern Africa (Gaennai: Afarek /ɑf.ɑ.ɽɛk/) to the Bangladeshi jungles in the Indian Subcontinent (Gaennai: End-Da /ɛnd•dʌ/) to the tropical Polynesian Islands (Gaennai: Polaissa /poˌlɑisˈsɑ/) in the center of the Pacific Ocean. Of those cultures, the Gaennan’s largest ethnic groups are Arabic (39%), Indo-Aryan (27%), Berber (16%), and Nubian (12%).
The remaining six percent is made of more than a hundred minorities from across those regions—from Africa (2%) Egyptians and Maghrebis; from the Middle East (2%), Kurds, Assyrians, Turkmen, Mandeans, Armenians, Circassians, Iranians, Shabakis, Yazidis and Kawliya; from the Indian Subcontinent (1%): Indo-Iranian, Dardic peoples, and Dravidians; and from the Polynesian Triangle (1%): Samoans, Tongans, Niueans, Marquesans, Tahitian Mā’ohi, Hawaiian Māoli, and the Cook Island and New Zealand Māori; to name a handful—bringing a great wealth of diversity to their region of space.
The official languages of the Gaennai Empire is Gaennai (Gaennai: Gaennadi /ˌgeɪnˈnɑ.di/ or Gaennadiiah /ˌgeɪn.nɑˈdiː.ah/), Arabic, Hindi, Urdu, Turkish, and French, and each are spoken by large portions of the overall population. The most prominent, predictably, is the Gaennai.
Gaennai as a language is Indosemetic, having evolved and borrowed heavily from Arabic first (as well as those languages that are Semitic) and Hindi second. Those languages that have had a major influence in it’s development (Turkish, Persian Farsi, Urdu, and French) are recognized officially by the Imperial Office of Demography. Still, there are others—like Tuareg, Kurdish (Kurmanji), Punjabi, Telugu, Nepali, Maori, and more—that are unrecognized by the government that played heavy parts in Gaennai’s growth. Whereas words, terms, and grammar have mostly evolved on their own, these languages still have many words that are phonetically and meaningly similar. The citizenry of the Empire as a whole is expected to know Common Gaennai fluently, even if their community primarily speaks a dialect of the other officially recognized languages.
Old Isharan, the last officially recognized language of the Gaennai Empire, is used solely by the elite of the khaal’id as a homage to their old home and distant kin of the same name. In many political circles, it is seen as an ability that gives you worth. In others, it is a sign of how intelligent you are. A person’s worth as a member of the Gaennai elite is entirely tied to their ability to speak Old Isharan with a form of grace and elegance which is a feat in and of itself.
Outside of those languages considered “official” (or are commonly used among the clans) are those languages of other starnations that have either proximity or have been learned by the Merchant Houses, many trading clans among House Joam, Bharaami merchant clans, the Giirujadi tribes, and the Karssani Houses. Gaennai merchants have been known to speak Isharan Sharaadi, Handelaarmowic and Granitsayazikand (both the lingua franca of the Akrian Hegemony), the Covenant of Arma’s “True Way,” and English.
Urban areas vary depending on the ruling body’s wealth obligated to infrastructure and civic authorities. Though, a strong desire to rebuild after the Age of Mourning and age in general, many of these major cities had grown into megacities, stretching thousands of kilometers along coasts, boarders, and resources.
For example, Opelas (the capital of Thaed-Gaiif, a world belonging House Koroma) was the largest city in all of the Empire in 3326. It stretched 1414.14km along the northern Basin Sea, reached 460.67km inland, and was home to over 300 million citizens. Megacities’ like Opelas grew at an unprecedented pace that threatened the ecosystem which was supposed to support it. To ensure that worlds that harbored these immense cities like Opelas would not succumb to the weight of industry and human concentration, the Natural Harmony Missive of 3326 limited the horizontal-growth of these megacities to favor a far more ecological balance than industrial.
Main Article – Education in Gaennan
The Office of the Imperial Census (Gaennai: Divaan ka a’Saeiisam /di.vɑːn ˈkɔ ʔɑʔseɪˈiː.sɑm/) reported in 3400, the adult literacy rate for Gaennai adults was 90% and 86% for the elderly. Children and teenage literacy rates were 93% and 91%, respectively. The Census noted a significant rise in children and teenage literacy from the previous five-year period (children, 91%; teenagers, 89%) detailed in the 3305 Census Report.
Education is mandatory for children at 6 years old (standard) and continues for teenagers up until age 16-Standard, and is paid for by the shiir in control over their planet through general khaal’id taxation. Those children who are 6-Standard begin their Fundamental Educational Training (Gaennai: Tadriib Taediim Temel /ˌtɑdˈɽiːb ˌteɪˈdiːm tɛ.mɛl/) provided by Fundamental Schools (Gaennai: Temokuul /tɛ.mokul/) for five years before moving onward into the Intermediate Educational Training (Gaennai: Tadriib Taedim Arra /ˌtɑdˈɽiːb ˌteɪˈdiːm ɑɽ.ɽɑ/) program. Teenagers are expected to start attending Intermediate School (Gaennai: Arradrasa /ˌɑɽ.ɽɑˈdɽɑ.sɑ/) at 12-Standard, following a student-focused approach rather than a class-focused. The concept was argued against for some time before it was realized that if the student learned at their own pace, they do far better in society afterward, thus supporting their clans and their house in a larger capacity.
At 16-Standard, students are given a choice to end their educational career (usually to pursue their clan’s trade in which they are most likely already trained), enter into a vocational curriculum (Gaennai: Tabriib a’Ensaafem /ˌtɑdˈɽiːb ʔɑʔɛn.sɑːfˈɛm/; lit. Tradesman’s Training), or to further their education and attempt to enter university-level education.
The Tradesman’s Training allows young adults to branch out from their clan’s trade without having to attend a shiir-funded university or college. These adults often come from families whose trade is less fruitful than others through market saturation or little local need, and enter into fields that are in need of new and skilled workers. This vocational curriculum ranges from two-to-four years (standard) depending on the trade, and is also paid by the shiir though their imposed education tax.
Should those wish to continue onward through supplementary levels of education that option is there for them until 20 years of age, but if a student is ready to take the entrance exams to the universities of their choosing it is encouraged to do so. There is no limit on how many times a student may apply to take a university’s entrance exam. Where most centers of higher learning are funded through the education tax, there are some private universities that offer quality education for a price. Oftentimes, these institutions are considered wasteful and an exclusive educational environment only for those wealthy enough to gain entrance. Still, it is well understood that those public universities closer to a shiir‘s economic center are better funded and give the best return.
Allowances are made for those students who are diagnosed with chronic mental or physical illness. This includes individually tailored educational curriculums taught by specially trained training staff that are able to cope and deal with the hardships these children and young adults face. To ensure that these children receive a top-level education, it is common practice for a shiir‘s Treasury to ensure that these programs are well funded first before issuing the funds to other necessary educational programs.
Main Article – Health in Gaennan
Healthcare in Gaennan is primarily a semi-publicly funded healthcare system supported by the taxation of those khaal’id whose corporations, companies, or businesses fall within the highest-grossed earnings (HGE) bracket, and possesses a comparatively small privately-funded healthcare network to nations its same age. Public healthcare is provided to those who hold citizenship through birthright. While the primary method of care is through this semi-publicly funded taxation, it is common for wealthier (in most cases, those same khaal’id that paid the healthcare tax to the shiir they pay fealty to) individuals to pay for “in-clan” medical care professionals of all specialties out of pocket.
The Imperial Health and Medicine Board (Gaennai: Kurulsam a’Sajliik aur Medikaant /ˌkʊɽˌʊl.sɑm ʔɑʔˌsɑʒˈliːk ɑʊɽˌmɛdiˈkɑːnt/) oversees the Empire’s healthcare systems workings, from scientifically-support standard policy procedures, to issuing maintenance periods and procedures for medical equipment, to the standard of pay for professionals in their fields of medicine, to and auditing of shiir’id who use their acquired healthcare taxes improperly, and more. Adherence of such things is mandated by shiir-based bureaucratic branches House Medicine Advisory Branches (Gaennai: Faarae Aistishaar Medikaant’in a’Shiir /ˌfɑːɽˈeɪ ɑis.tɪʃ.ɑːɽ ˌmɛdiˈkɑːntʔin ʔɑʔʃiːɽ/) of the IKSM, who also monitor the needs of the khaal’id under a shiir and advise the ruling clan’s Interior Bursar on where the funds should go. The money gathered is then used to import medicines and advanced medical equipment, build sophisticated hospitals or refurbish those that do not achieve the standards set by the IKSM, and pay healthcare staff for those medical facilities.
In 3400, the life expectancy of children at birth varies depending on the distance from planets bearing shiir’id economic centers. Those on these economic centers is 156.53 years, or 152.89 years for male-sexed individuals and 160.17 years for female-sexed individuals. The planets farthest away from those economically powerful planets is 133.70 years, or 125.44 years for male-sexed individuals and 141.95 years for female-sexed individuals. In the same vein, Primary Care Practitioner Biomancers (PCPB) and nurses make up the bulk of the medical care workforce, evenly distributed across the Shroud, while other specialties decline sharply as planets fall farther away from interstellar economic centers.
Main Article – Culture of Gaennan
The Empire of Gaennan has been evolving since the first colonists landed on Farahid over six-hundred years ago. It is true to say that they Gaennai have been building their culture since their time with the Isharans, but it was not until they were on their own that the people of Gaennan became a unique people true to themselves. Because of the deep blend of cultures that harken back to the equatorial regions that range over half of the Earth, there are still some similarities despite the overwhelming differences
Descendant of nomadic peoples, the Gaennai colonized the Shroud of Gaenna quickly, spurred by global conflict fueled by ideology and the death of the Shepard of Farahid, Ameen Al’Baqqir, in the early days of their history. The Gaennai divided into several hundred different clans to spread their mixed cultures and languages across twenty-one worlds in just fifty years. With the discovery of the termini world, Kel-Ad, thousands of clans settled into Bissim Sa in another one-hundred years. Two-hundred years after the settling of Farahid, billions died in another civil conflicted spanning over three hundred years, which ended in the atomic flames of the Culling. In between all these conflicts were hundreds of wars fought in the shadows and among the streets of their megacities.
Most of those beyond the whole of Gaennai space know these people for their violence. There is a proverb among the people of Gaennan, spoken with bitter humor:
“Our culture, our people, our tongue… It is Death.”
While it is true that the history of the Empire of Gaennan is rife with conflict, they have come to prove their worth as a people rich with tradition.
COMMUNITY, CLAN, AND HOUSE
Community is the most important thing within Gaennai culture. Large numbers mean safety, even in these times of technological advancements. A close-knit community of sufficient size is capable of building an industry or raising an entire planet. If you cannot trust those outside of your clan, you can always trust your kinsmen. It is a person’s support, their protection, their way of life. One’s family will always be available to steer them toward the Clan’s Path, good health, and prosperity. An old Gaennai adage sums the concept neatly: “Should you leave our home in search of work or adventure, there is always a bed for you whenever you return.“
This belief caused a schism between Isharans and proto-Gaennai from which Linnageism was born of Masarism, influencing the Baqqiri Exodus and the creation of the Gaennai Empire.
The Gaennai clan isn’t the same as the Gaelic clans of old. They follow a common genealogical kinship, as would a tribe, or a binding connection such as marriage or adoption. These clans are close-knit and loyal to those whom are considered “clansman.” The size of a clan is dependent on its age and wealth, and a sef may find themselves leading a clan that could only have a few hundred members or an interstellar membership in the hundreds of thousands. As genetics or external features do not clearly distinguish one clan from another, clan markings (Gaennai: tohu khaal’in /to.hʊ ˈkhɑːlʔin/) are tattooed onto the faces of those who are considered of age (usually, 20-standard) in geometric, symmetrical designs.
Above the clans stands the house. The Gaennai house is both a house of noble lineage and a political body. They allow for multiple clans to gather and share resources, find avenues for marriage, and protect themselves from external threats whether they be foreign or rival clans and houses. At the head of the house, the Named Clan (the clan that the house is named of) holds vassalships over clans, whose sef’id take an Oath of Household Vassalship to pledge their loyalty to their khan.
While becoming a vassal to a house is widely regarded as a safe decision for a sef to make, it is not uncommon for a clan that is large and powerful to remain independent of the Gaennai houses all together. These clans are often times baddauin, Gaennai nomads that travel as one fleet trading the wares of others, but hundreds of powerful clans (Khaal Kaalath, Khaal Irffan) possess multi-trillion saanid businesses that allow them the autonomy of a house without the expectation of obeying a khan.
The Baddauin (/ˌbʌd.dʌʊˈin/; English: Men(human) Who Has No Walls) is a general term for the groups of nomadic Gaennai peoples.
In the aftermath of the Culling, and by extension the Strife of the Lost, several billion Gaennai citizens were left homeless, trapped aboard nomadic fleets that continuously sought supplies and safe harbor. Within a decade, a few thousand clans decided that it was best to make landfall, replenish their numbers, put the dark days behind them, and start their lives anew.
Most of those who had been wronged, however, decided to live as their Isharan cousins did, in khaal’in fleets that moved from one star system to the other, trading or offering their clansmen as mercenaries should the need present itself. Still, there were those who of the interstellar nomads who felt their betrayal would never be washed away from their lives and so struck out against any and all who represented the loathsome establishments responsible for the Culling.
Main Article – Gender Identity in Gaennan
Gender in Gaennan is a fluid and personal experience. It is understood that a person’s assigned sex (Gaennai: janstaeiim /ʒɑnˌsteɪˈiːm/; lit. sex assignment) at birth is not their gender and is an entirely separate, medical topic from the aforementioned subject. While a person’s gender identity may align with their janstaeiim as male (Gaennai: naaram /nɑːɽɑm/) or female (Gaennai: naaran /nɑːɽɑn/), it is also true that it may coincide with neither sex or both and fall within a third or fourth gender group. While gender identity may be assumed at age 3-Standard, children and teenagers are well within their social rights and are widely supported by their clan and community to explore themselves to understand who they are as people. This also does not lend to a person’s gender expression, which is also its own separate topic.
Gender-terms are seen as the foundations of all Gaennai, each one supporting each other so that the clan and the community remain strong. Offered visually as a four separate building foundations, there are four base-terms on which Gaennai are able to build upon to understand themselves:
When titles are concerned, all titles are non-gendered if not already gender neutral. For those that are non-gendered, or ready to be gendered to the specific person who wields it, the title is then fitted with a suffix that denotes the holder’s gender identity. Using the title-suffix –kha as an example, it is a non-gendered signifier meaning “khan” in the closest english translation. As said before, the word that is attached with a suffix identifying the user’s gender identity in a manner that is impossible to misinterpret:
There are those titles, though, that have no manner of gaining a suffix. These titles are specifically gender neutral and have no implied notion toward a persons’ gender identity. One such title is sef, or sheik (clan chieftain).
Social conventions are unconsciously demanding on those who are speaking of others either in their company or not. For example, it is considered impolite to not refer to someone by a fifth set of pronouns–onlar (/on.lɑɽ/; they), onlar’in (/on.lɑɽʔin/; their), onlare (/on.lɑɽ.ɛ/; them)–before that person has introduced themselves and their gender, even if that person is a close friend or relative. Those same social conventions do not apply to people speaking of themselves. If a person is introducing themselves, speaker is under no obligation to offer their gender distinction should they be uncomfortable revealing that information. Baring that in mind, introductory greetings usually follows the pattern below, featuring the gender-congigation of the pronoun ana (/ɑ.nɑ/; I) specifically tailored to introduction—either to indicate what gender a person is or to announce that they aren’t ready or willing to provide that knowledge.
|Merhadaan! Anab/Anan/Anar/Anat/Anon aismah [name] hae.|
|Hello! I(fld./fem./masc./agen./non.) am [name].|
While the entire social view seems an oddly personal, singular trait for a people who view that the community comes before the person, it is not so in reality. A person must be comfortable with their self-identity so that the Clan, the House, and the Empire may survive. The spirit of the Gaennai concept of gender identity is best summed up in the words of naaran-born Padikhan Nashuun Gaenna-khat, spoken to foreign diplomats puzzled by the notion.
“A person who knows themselves is strong. A well-grounded foundation– No… Rather, a deep-set and driven pile upon which the Clan’s foundation is laid, so it may flourish. When the Clan flourishes, so does the House. Should the House flourish, so too does the Empire.”
ART AND ARCHITECTURE
Gaennai artistry and architecture work hand-in-hand to create an aesthetically pleasing homage to the great swaths of cultures from which they came. Finding inspiration in artistic styles from ancient and 20th Century Iran, Turkey, and India, Gaennai artists and architects generally seek to display these roots in their tradecraft. Gaennai art dives into many mediums and disciplines including painting, calligraphy, weaving, pottery, jewelry design, metalworking, and stonemasonry.
Common motifs in painting, pottery, and masonry harken back to the flower-like deigns often found on the ceilings ancient mosques of Earth, like the Shah and Lotfollah Mosques of Iran. Painting often depicts still, natural life and keenly poised portraits.
Calligraphy, much like that of Iran and India, is a widely enjoyed art form that features words that hold meaning to the artist and are judged by the brush strokes in relation to that meaning.
Jewelry design and metalworking is left to master craftsmen of the forging houses, used to bring beauty to fashion, starships, buildings, and more. Shiir Barasan has contracted many a clan foundry to create organic designs featuring precious metals such as gold to bring the ancient Persian aesthetic to their Imperial Saaderkiin Guard, personal vessels, and dynasty jewelry. While not as old as the Imperial Crown Jewels of Persia, the Imperial Jewels of the Padikhan’id is a comparable collection in size and allure.
Architecture is not seen as a separate entity from art but an extension of it. In true Persian fashion, the Gaennai use mathematics, geometry, and astronomy to build their mosques (Gaennai: maarjuk /mɑːɽ.ʒʊk/; def. “place of kneeling/worship/”) so that light from the local star will stream in at strategic positions throughout the day. Modern architecture ranges from classical Persian and Hindu designs to a popular quasi-organic industrial builds that are strong, quick to build, and capable of reaching two kilometers into the sky or carrying millions of tonnes of people, vehicles, and materials.
Main Article – Gaennai Cuisine
Gaennai cuisine takes heavily from the cultures who make up the largest demographics: Berbers, Arabia, and India.
Fruits like dates, plums, pomegranates, quince, prunes, apricots, and raisins are eaten throughout the Empire and are often dried for long storage onboard ships, both nomadic and not. The Gaennai usually eat fruits as desserts, focal points in a regular meal, or simple snacks. Honey is a popular pair for fruit-focused snacks and desserts, but it is also extensively used in candying them.
Gaennai meals are usually seasoned to be hot, but balancing heat and taste is important. Spices like cardamom, cayenne, cumin, curry powder, and powdered ginger are staples in a Gaennai kitchen and meals featuring these spices are served with strained yogurt (Gaennai: maut sabaadi /mɑʊt ˌsɑˈbɑːdi/). Lunches and dinners are cooked around a center ingredient, usually long-grain rice widely paired with vegetable and meat curries. Onions and garlic are used in dish preparation, but are served separately from the main dish as a side if prepared via frying pan.
Main Article – Gaennai Music
Music across the Empire varies widely in all communities but there are common connections through classical music that originated from their diverse ethnic populations’ Terran ancestral lands. Indian, Hindustani, Persian, Arab, and Moroccan-Berber classical and folk musics form the core of Gaennai classical and traditional clan music. Of them, the most notable is raga (Gaennai: raagam /ˈɽɑː.gɑm/ lit. “coloring, tingeing, dyeing”), a improvisational melodic framework similar melodic mode in Indian classical music largely featuring the venu (Gaennai: veenuh /vɛ.ɛn.ʊh/) or bansuri (/bɑn.sʊ.ɽi/) side-blown flutes. Andalusian Arab classical music has seen a rise in popularity as Andalusian Arab-ethnic groups have started to rediscover their ancient roots, melding classic Arab theories with guitar (Gaennai: gitaar /ˌgiˈtɑːɽ/) flourishes popular in Southern Spain.
Modern popular genres are electronica, sanriihgi (/sɑnˈɽiːhgi/; a descendent of reggaeton), classical power metal, classical period music, and traditional Gaennai clan music that features the ancient Hindu instrument the Shehnai.
Main Article – Sport in Gaennan
As with everything in the Empire, team sports are the most enthusiastically followed. The ancient sports of football (Gaennai: fuutbol /ˌfuːtˈbol/) and baseball (Gaennai: baasbol /ˌbɑːsˈbol/) is regarded as the most popular sports throughout the Empire.
Out of the two, football is the most popular. Separated into regional divisions mediated by the Sahn Fuutbol ka a’Gaennan Mahaasan (/sɑhn ˌfuːtˈbol kɑ ʔɑʔˌgeɪnˈnɑn ˌmɑˈhɑːsɑn/; Sf.Gm), or the Gaennai Federation of the Football Union (GFFU; jee-foo), houses field their own football teams that compete for the various Naamid Cups for a chance to win the Imperial Football Championship. For the last six years, Shiir Thej within the Ahassun-sponsored Maanen League has won the Imperial Cup, Shiir Barasan coming second to each championship.
Run in the same fashion, Shiir Raak is the one house that has won the Imperial Baseball Championship most often on-and-off for the last fifty years.
Internationally, the Solar Racing League Le Grand Voyageur is some of the most anticipated sports events throughout the Empire—specifically, the highly prestigious Isharan Cup. Of the companies apart of the Solar Racing Manufacturer Group, Dhuun Starship Foundries Incorporated of Khaal Dhuun sits second to the Isharan Azima Heavy Industries despite having only entered into the race in 3352. Dhuun Starships has an impressive list of wins but has only won the Isharan Cup once in 3405 when Tehar Dhuun captaining the Najsatar (English: Starstrider) used a massive asteroid sling (MAS) maneuver to cross the finishing threshold.
Main Articles – Linnageism
Linnageism (Gaennai: Linnaija /ˌlinˈnɑiʒʌ/; English: The Way), pronounced “Lin-na-gē-ism”, is a religion of astrolatry that was born of Isharan Masarism and bore Sharaadi Aittijanism. Those who follow Linnageism are called Linnageans (Gaennai: Linnaji /ˌlinˈnɑʒi/).
The Linnaj draws most of its core beliefs from the Masar, though the nature of its worship is different from that of its parent. From the casual observer the difference in ways of worship may seem minute at best, but the fundamental beliefs that separate Linnageans and the Masarene is the strength in which community plays a roll in both the religion and the culture. For the Isharans, it is true that the family is important, but so too is the individual. For the Gaennai, the clan is the most important body, as it was the protection of the clans that allowed the Gaennai to survive their long and turbulent past.
Despite the majority of Gaennai follow Linnageism (roughly 89%), the Empire officially welcomes all religions (as well as those who are non-religious) within its borders. (To see a full representation of the graph to the right, please click on the image.)
Behind Linnageism, Masarism makes up the second largest denomination, Gaennan seeing a slow rise to popularity among Isharanists (those who believe the Empire should return to the Path instead of following the Way). Those religions that were prevalent in the Gaennai ancestral homes on Earth – Islam and Hinduism, especially – have found new followers among the Empire; Christianity, Sikhism, and Judaism have found little popularity amongst the people.
An unexpected denomination has appeared, however, among the disenfranchised and homeless: Luminaries of the Church of Eos. Luminism, the heart of the Covenant of Edom’s nonsecular state religion, is spread by the Luminous Brotherhood. They are often seen marching to a drone draped in red hooded cloaks offering food and clothing to those who need it and a place to sleep to the homeless in exchange for hearing the Word of Eos. Despite having a moderately low homeless rating of .65% (about 2.14 billion people), an unofficial clan has risen from those who are taken in by the Brotherhood. Nearly 77% of all homeless (1.64 billion) have reportedly adopted the clan name “Eosem,” or “Man of Eos.”