The Ionian League (/aɪˈoʊniən/Ionian: Ιόνιο Πρωτάθλημα), sometimes known as the League of Ionia or simply Ionia, is a representative democracy consisting of numerous star systems and organizations located in the heart of the Periphery of the Eastward Rim along the Kosaean Belt. Its central government consists of three branches; legislative, executive and judicial. The first is the Ionian Parliament, a body of elected or appointed representatives. The Second is the Ionian Chancellorship, the governments executive branch. The third is the Ministry of High Justice, consisting of the Supreme Tribunal and the lower Regional and Planetary Tribunals.
The Ionian League was first formed in the wake of the Ionia Unification Wars in 3024, and came to full fruition after the signing of the Ionian Constitution in 3031 by the Core Founders. Following the ratification of its constitution the Ionian League continued to grow until it became the dominant power in the region. However it wouldn’t be until the end of the Ionian Wars that the Ionian League would truly enter the galactic scale. Since its establishment the Ionian League has steadily expanded its sphere of influence over numerous worlds and star systems and has made strides in securing the sovereignty of the Ionian people by integrating and consolidating the formerly independent Ionian system-states that inhabited the region into one centralized governing body.
The League’s position on the Ionian Trade Corridor has lead it to become a regional power within the Eastward Rim. Though it may be small in size compared to the other Star-Nations of the Eastward Rim, the Ionian League’s location makes it capable of disrupting trade throughout the region, leading to its geopolitical importance.
While remembered by those beyond the Ionian Star Cluster for their violent and warlike society, the Ionian League are gradually earning recognition for their shrewd diplomats, talented writers and artists, and their cut-throat merchants.
Table of Contents
- 1 Cartography
- 2 History
- 3 Governance of the Ionian League
- 4 Military
- 5 Economy
- 6 Culture
Main Article – Lists of Planets within the Ionian League
The Ionian League lies galactic north-east of the Intersystem Alliance and galactic east of the Empyrean See, sharing an region of space with the Gaennai Empire, United Commonwealth of New Camelot and the Covenant of Arma, locally known as the Periphery of the Eastward Rim.
It is unknown to modern historians when the Ionian Cluster was settled. Theories and conjecture assume it was during the second generation of HCP colonization, whilst others say third or fourth. Thus by the nature of the Ionian Clusters colonization, the “true” homeworld of the Ionian people remains a mystery. Some Ionian Scholars have made a case for Foslara, the capital of the Ionian League, alongside other candidate worlds such as Ossyria, Onessa, Phonecia and Edontos. Up until the signing of the Ionian Constitution in 3034 the Ionians had been a fractured and fractious people. Numerous petty states governed small areas of space throughout the Ionian Cluster, leading to numerous conflicts over the course of their long history. This period of infighting reached its peek in the 30th Century during the Inter-War period, an intense period of civil conflict, economical strife and destruction that would lay the foundations for the Ionian League’s rise to power in 3034.
With the discovery of the Ionia Gate and the end of the Ionia Unification Wars in the early 31st and the ratification of the Ionian League in 3034, the League swiftly spread its influence across the war torn worlds of the Ionian Cluster, using its military to establish order and open the Ionia Termini for free trade among its member-worlds. The first century of the Ionian League saw a massive boom in territorial power as disenfranchised worlds looked to heal after the Inter-War period. By 3160 only one Ionian State stopped the Ionian League from consolidating the entire Ionian Cluster; the Pagatharan League, formed from Ionian separatists after the Aclyden War in 3156. However in 3177 with the opening of the Pelidion Gate, the Pagatharan territorial opposition was curbed as the Ionian League expanded further eastward.
The Ionian League’s eastward expansion and monopoly over the Pelidion Gate led to the decline of the Pagatharan League and subsequently the Pagatharan Civil War in 3312 after nearly a century of political corruption, stagnation and decadence. The League expanded once more in the wake of the Pagatharan civil conflict and again in the aftermath of the Ionian Wars with the opening of the Kategion Gate. In the war’s aftermath, the Ionian League took the Trillian Alliance and the Pentasar Alignment as protectorates.
By 3417 the Ionian League controlled the entire Ionian Cluster and the Cronus Rift whilst also pushing into the Helligus Reaches. Despite their rapid territorial expansion, it has been curbed on multiply fronts in recent years by the Dominion of Pagath in the east, the remnants of the Pagatharan League’s military.
Ionian Star Cluster
Main Article – Ionian Star Cluster
Located near the tail of the Vale Nebula the Ionian Star Cluster, sometimes refereed to as the Ionian Cluster or Ionian Sector, is the heartland of the Ionian League and the birthplace of Ionian culture. The Ionian Star Cluster stretches roughly 200 light years in diameter according to the pre-determined borders of the Ionian League. The Ionian cluster borders the Empyrean See to the west, and would have surely been conquered early in its history had it not been for the film of dense nebula, asteroid fields and other astral debris known as the Ihala Spiral, acting as the clusters westward boarder as it curves from north to south. Located at the clusters metaphorical heart is the Ionia Star System, within which sits the seat of the Ionian government; the shining world of Foslara. “All roads lead to Foslara” is a popular Ionian phrase, though when looking at the star-charts of the region can be seen as truth. Foslara has become the heart of the entire region, with every major or minor shipping lane passing near by or through it.
The Ionain Star Cluster owes its vast territories and inhabitable worlds to the ancient Pre-Ionic Civilization that, according to modern theory, terraformed numerous worlds in the Ionian Cluster and adjacent regions of space between 6 to 13 millennia ago. The Pre-Ionic Civilization have in recent years become a focus of the Ionian Historical Society, which frequently embarks on expeditions and excavations on a number of worlds throughout the star cluster searching for their ancient relics. Their artifacts can be found throughout the Ionian Cluster, from Foslara to Ilios. They have become a major attraction for the Ionian League, who have established a number of museums and natural historical sites across the cluster to serve as tourist attractions.
Ever was the Ionian Cluster in a state of war before the rise of the Ionian League. The fractious nature of the Ionian people lead to centuries of unbridled warfare between the uncountable Ionian states. Known to Ionian historians as the Inter-War Period, this era of history stretched from the 28th century all the way up to the founding of the Ionian League in the 31st century and has been credited as the catalyst from which the Ionian League was born. Today however, the Ionian Cluster is synonymous with scientific and technological advancement and is home to some of the most prestigious institutions of higher learning within the Ionian League. Due to its position at the heart of the Ionian artificial intelligence design and construction, computer technology, cybernetic medicine, energy, shipbuilding and defense industries, the worlds of the Ionian Star Cluster enjoy a high standard of living and a well-maintained infrastructure. Such wealth has brought the citizens of the Ionian Cluster wide-reaching, affordable planetary and interstellar public transportation.
Main Article – Cronus Rift
The Cronus Rift is a large expanse of space on the edge of the Breadth. Known as “Little Ionia” it is an expanse of space that stretches roughly 200 light years in diameter. Populated with autonomous Ionian colonies and member worlds, many settled worlds within the Cronus Rift remain independent. Despite this, many of these independent states have become either vassals or protectorates of the Ionian League in the face of the Dominion of Pagathar operating in the region. Numerous corporations have established corporate colonies in the Rift, from mining colonies to agri-worlds producing goods to be sold back in the Ionian Cluster. As such, shipping lanes and trade routes are often protected by private security rather than the Ionian Navy, this had lead to rising autonomy of many mega-corporations that have moved into the region, and started a debate within the Ionian Parliament whether to accept corporations as political entities in their own right, giving them powers akin to that of a member world, or curb their influence and have them remain under the jurisdiction of the Ministry of Finance.
Pelidion has become the economical heart of the region, as the sight of the aptly named Pelidion Gate. Overseen by the Pelidion League, the colony has flourished under its rule since 3187. Pelidion was the first Ionian colony to gain complete autonomy and represenation in the Ionian Parliament, and caused a complete re-write of the Ionian colonization policy after its automation was gained in the early 3200’s. Since then Pelidion has become a hot-bed for entrepreneurs looking to make their way in the Rift. One of the oldest corporations in the Cronus Rift is based from Pelidion; Planetary Genisis, also known as PlanGen, have been instrumental in the growth of the region since the opening of the Pelidion Gate, charting shipping lanes and terraforming potential colony worlds.
Since the end of the Ionian War and the rise of the Dominion of Pagathar, the Ionian – Pagatharan Neutral Zone has been established, acting as a artificial border between the two political entities. Due to the nature of its existence the Neutral Zone is manned on the Ionian side primarily by the Ionian Navy, curbing any sort of attempt from the Dominion of Pagathar at establishing a foothold west of the border.
Main Article – Helligus Reaches
The Helligus Reaches is the newest frontier for the Ionian League, pushing its borders deeper and deeper into the Breadth. After the opening of the Kategion Gate in 3358 and the establish of the Haydian Way termini corridor, the Ionian League have made their presence known in the region, colonizing worlds around the Termini Gate. Numerous naval Ordinance/Regional Depots have been established throughout the Helligus Reaches, through the “Kategion Corridor”, an area of space stretching from south-east to north-west, cutting the region in half.
The Kategion Corridor acts as the buffer between the two micro-nations of the Thyrasian Coalition and the Alliance of the Baqqiri Marches. Numerous fledgling colonies have established in this region of space backed by a number of Ionian member worlds, many of which hail from the Cronus Rift. PlanGen have established themselves on the world of Aristeas, establishing new FTL-routes in order to connect the new colonies to the rest of the Ionian League. The Ionian Navy also has a large presence in the region, with the Helligus Sector Command based out of Ord Acanos based in Kategion itself.
Main Article – Ionian History
Originally formed in 3024 after the Ionia Unification Wars, the Ionian League came into full fruition after the signing of the Ionian Constitution in 3031 by the five Core Founders: Foslara, Osyrria, Destadus, Onessa and Oricos. Fearing the ever growing influence of foreign powers and possible spill over from the Strife of the Pathless in neighbouring Gaennan and the Alliance – Empyrean Quasi War, the five core founders came together initially in a political union of mutual defense and economic growth. With the further establishment of the Ionia Termini the Ionian League became linked the rest of the Eastward Rim, allowing Foslara to become the capital 23 years later, and would remain so for the next 337 years. Since the Ihala Spiral was anomaly-ridden and impassable for the current Ionian technology, the Ionian Government focused their expansion eastward.
Early Days of the Ionian League
Main Article – Golden Age of the Ionians
At first, the Ionian Parliament wished for slow expansion, despite its promotion of exploration. However, against the government’s wishes, the membership of the Ionian League boomed in its first century of existence, due largely to fears of Gaennai expansion into the Ionian Cluster, and by 3089 Foslara had officially become the dejur centre of the Ionian Cluster. The Ionian League faced an increasing amount of infrastructural stress during its burgeoning years due to the increasing amount of Gaennai refugees fleeing the on going civil conflict and cullings within Imperial Gaennai space. As a result the Committee of Refugees was established by the Ionian Parliament by 3100 as a means of regulating and controlling the tide of refugees swarming into Ionian League.
The early days of the Ionian League are often considered a golden age by many Ionian historians. It was an age of change and major progression for the Ionian people, from the scattered and isolated system states to a extra-solar power. Nothing the likes of the Ionian League had ever been seen before in the Ionian Cluster. Strides were made in starship technology and civil infrastructure alongside magnificent works of art, literature and culture under Ionian legislature and government projects, bringing worlds once considered the backwaters into the modern era. However, its lack of a truly centralized government and military curbed many of its own initiatives, leading to a number of economical and civil issues on outlying worlds.
Despite its golden years, the Ionian League was not without conflict. In 3115 the Android population of the Ionian League rebelled in a bloody revolt after centuries of mistreatment in an event known as the Great Android Revolt. Worlds such as Onessa, Ossyria, Phonecia and even the capital of Foslara were effected by the devastating conflict. Hundreds if not thousands perished during the fighting as system armies attempted to put down the rebellion. As the conflict entered into its height by the end of 3115, the Ionian Parliament established the Kryptiea. With the formation of the Kryptiea, the Great Android Revolt was brought to a swift conclusion, and the Android population brought back into line. In the conflicts aftermath, militarist factions within the parliamentary advocated for a centralized military, however the request was curbed by the Ruling Council.
The Ionian League would suffer another devastating blow in short succession. Weakened by the Great Android Revolt, the United Commonwealth of New Camelot sought to exploit their weakened state and expand their dominion, launching an unprovoked invasion of the resource rich world of Aclydes along the Ionian – Camelotian border. The Ionian protectorate was unable to withstand the initial invasion, falling to the United Commonwealth in under seven days. The Ionian League’s inability to rally the fleets and co-ordinate a proper counter-offensive, militarist delegates of the Parliament once again lobbied for the creation of a centralized military. In light of the recent fall of Aclydes, and the mounting pressure of a full scale invasion, the motion was passed through both the parliament and the council in a unanimous vote, leading to the creation of the first unified Ionian Navy and Army. The Aclyden War would last from 3150 – 3153 and would see the complete devastation of Aclydes’ surface and the death of millions on both sides.
In the wars aftermath political tensions were high. The worlds of the Pagathar Expanse blamed the Ionian League for the complete destruction of Aclydes, criticizing its lackluster response and inefficient military. Wishing not to ignite further conflict, by 3157 the Pagathar Separatist Movement were granted independence by the Ionain Parliament, going on to form the Pagatharan League. The secession of the Pagathar Expanse and many Trillian Worlds was a detrimental economic setback for the Ionian League, especially in the aftermath of the Aclyden War. In an effort to rebuild the Ionian Leagues shattered economy, in 3161 newly elected Chancellor Zandra Galani initiated the Great Manifest and the Galani Reforms.
Great Manifest Period
Main Article – Great Manifest Period
Noted as one of the shortest historical periods in the history of the Ionian League, lasting roughly 26 years, the Great Manifest period was a time of reform and reparation in the aftermath of the Aclyden War and the secession of the Pagathar Expanse. The period was ushered in by Chancellor Zandra Galani after the passing of the Great Manifest and the Galani Reforms in 3162, which sought to restructure the Ionian League from the ground up and re-establish its failing economy as well as completely restructure Ionian laws and edicts concerning androids and artificial intelligence within the state. These reforms saw the complete abolishment of the unified Ionian military and the return of the system militaries as well as the introduction of greater foreign corporate entities in the Ionian Cluster.
The Great Manifest period also saw a rise in anti-Gaennai movements on numerous worlds across the Ionian League, looking to close their borders to Gaennai seeking asylum. However any movement in the Parliament concerning this anti-Gaennai sentiment was curbed immediately by the Ruling Council, who instead lobbied numerous restrictions on immigration as an alternative in order to moderate public order across the League’s territory and maintain friendly relationships with the warring Gaennai house. In 3170 the Committee of Refugees faced a series of scandals and media backlash during the height of the Great Manifest period after a number of incidents including human trafficking and the treatment of refugees in temporary settlements on Argos, Adritus and Uskides. Many called for the organization to be reformed, others to have it completely abolished and offer the Gaennai refugees complete asylum in the Ionian League. A number of refugee riots on Argos and the eventual hijacking of the Persivan warship Castella lead to a proxy conflict in the Persivo Star System between the Persivan Military and Gaennai insurrectionists.
The conflict eventually lead to the Persivo Crisis in 3172; the closing of the Persivan Crossroads and wide spread conflict in the Persivo Star System. The crisis soon became a detrimental set-back in the governments economical revitalization plan. Eventually, by 3174 a task force of joint Ionian system militaries were deployed to the system on the orders of the Ionian government and a plan was made to relocate Gaennai refugees from the world of Argos to the near by world of Alicyon, eventually becoming known as Farahid Ukhraa (Gaennai: New Farahid). The resettlement of Gaennai refugees from Argos to Farahid Uhkraa brought a swift end to the conflict and the re-opening of the Persivan Crossroads. Many worlds would continued to suffer from over-population, ineffective infrastructure and anti-Gaennai sentiment until the Expansionist Period began in 3187.
Main Article – Expansionist Period
The Expansionist period was, as the name suggests, a period of expansion for the Ionian League after the opening of the Pelidion Gate in 3187. The opening of the Pelidion Gate opened the Cronus Rift to the Ionian League and the rest of the Eastward Rim. In the first few decades Ionian recon teams began mapping the Cronus Rift and establishing first contact with numerous ethnic and culturally Ionian system states. By the turn of the century the Ionian League had already begun numerous colonization plans around the Pelidion Gate, including the planet Pelidion itself.
The Expansionist Period has been marked as a revival period for the Ionian League, bringing it out of its economic depression following the Aclyden War and the end of the Golden Age of the Ionians. With the space for an eastward expansion, the population crisis on numerous worlds in the Ionian Cluster was lifted as hundreds if not thousands of individuals embarked on private and state funded colonial expeditions into the region. Through investment in Extra-Solar communications, ansible relays were established between the existing Ionian member worlds as well as their colonial holdings in the Cronus Rift, replacing the much older means of interstellar communication, some of which dated back to the Inter-War period.
The Pelidion Gate’s connection to the Camelotian homeworld of New Camelot lead to an increase in trade and further establishment of foreign relations with their former enemies. Yet still a number of militarist factions in the Ionian Parliament again called for the formation of a unified Ionian military, noting that the termini like between the Cronus Rift and the King’s Reach gave the Camelotian government the ability to directly attack Pelidion and possibly cut off the crucial termini link between Ionia and Faros, cutting off the only viable means of rebuild their shattered economy. These notions were curbed by the Ruling Council after the diplomats of the Ionian League’s foreign ministry coerced the Camelotian Government to sign the Farburn Accords, establishing the official boundries of the Ionian League and the United Commonwealth of New Camelot in the surrounding region of the Cronus Rift.
Main Article – Ionian Wars
The Ionian Wars was one of the greatest periods of turmoil since the Inter-War period. Spanning 41 years, the Ionian Wars saw the rise and fall of a number of different Ionian star-nations native to the Ionian Cluster, and saw the rise of the Ionian League once again as the dominant power in the region.
The Ionian Wars began with the Pagatharan Civil War from 3314 – 3316 which saw a dramatic shift in Pagatharan government, the secession of the Trillian states and the rise of the Trillian Alliance. The Pagatharan Civil War was instigated by execution of the ruling Exarch and his dynasty in the aftermath of the Pagatharan Revolution in 3313. It was a multi-party war in which numerous factions fought within the ruined Pagatharan League to determine its political future. The two dominant factions were the Maragites followers of Grand Admiral Dosithios Maragos and the Loyalists, followers of the old regime. The conflict ultimatly ended with a Maragite victory and the expulsion of the Loyalists into the Trillian Badlands.
In the following decades, the new Pagatharan League lead by Lord-Exarch Dosithios Maragos sought dominion of the entire Ionian Cluster and an end to the corruption of democracy – their initial goal was the weak alliance of the Trillian Badlands. Their efforts to destabilized the region lead to the Trillian Crisis, a number of small skirmishes and human rights violations across the Trillian Badlands untimatly concluding in the invasion of the Badlands by the Pagatharan Military in 3331 and the Rape of Milenion in 3336, eventually leading to full Ionian intervention.
The Ionian War was declared on 23rd May 3336, a week after the destruction of Milenion. The Ionian War would see fierce fighting across the Ionian Cluster, predominantly in the Trillian Badlands, Adreadies Gap and Pagathar Expanse with small naval actions occurring in the Cronus Rift in the former half of the war. The Ionian War saw the rise of the unified Ionian Military and the establishment of groundwork for its future economy. The war came to a close at the Battle of Ilios on the 8th of October 3345 followed by the signing of the Arsithos Concordance on the world of Arsithos three days later, bringing an official close to the conflict.
Peace of Arsithos
Main Article – Peace of Arsithos
On January 3rd 3346 Eleanor Tomara took office as the Chancellor of the Ionian League. She called for a new era of peace, progressiveness, and rebuilding in the wake of the Ionian Wars. Slowly the Ionian League began to regain its power and the government began a focus on reconstruction. Reconstruction efforts across the entire Ionian League were further bolstered by corporate interests in the Cronus Rift and the opening of the Kategion Gate in 3358. By 3372 the Ionian League had returned to its pre-war state, however with increased government funding and the influence of organizations such as the Planetary Genisis corporation the League looked to extend its reach and contend on a level with other neighbouring star-nations. The Ionian Navy saw a rapid development from a amalgamation of systems fleets to a true standing navy capable of rivaling any of its neighbours thanks to the guiding hand of Grand Admiral Diokles Maheras.
However, in 3378 the Ionia disaster lead to an increase in Ionian economical stress. The loss of the super dreadnought cost the Ionian League billions in credits, leading to the economical depression of the 3380’s. The 80th decade of the 34th century saw the rise in social disorder among the fringe worlds of the Ionian League as government projects were abandoned after facing numerous cuts. By 3385 the Ionian League had begun talks with Peripherian ambassadors concerning admission into the multi-national union, however the breakout of the Second Uskidian Civil War in 3386 curbed any further talks as the conflict progressed. Influenced by agents of the Dominion of Pagathar, Uskidian Separatists looked to secede from the Ionian League, rallying behind General Adrastus Karahalios cousin to the reigning King. The conflict lasted two standard years and saw intense fighting both on the surface of Uskides and throughout the Aphyn Star System.
The latter half of the 3300’s saw an increase in Pagatharan activity near the Neutral Zone . The steady escalation of hostile activity lead the Ionian government to initiate the New Navy Modernization program, a complete refit of the Ionian Navy with numerous newly designed and constructed vessels to replace the older outdated warships currently being used. By the turn of the century the Ionian League had gained membership in the Peripherian League, taking the lead of its Nations of the Guard.
Governance of the Ionian League
Main Article – Government of the Ionian League
The Ionian League holds a representative government constructed of elected or appointed delegates of League’s member worlds. Consisting solely of the Ionian Parliament, it as the central nucleus of the Ionian governments legislative process. Consisting of numerous delegates and their entourages, the Parliament is seated in the aptly named Great Hall of the Parliament located at the heart of the White Tower of Idithos. Though the selection process of a delegate is left to the member worlds, certain criteria must be met before one can be allocated the position. The individual selected must have served a minimum of one years national service in the Ionian Army, Navy, or one of the many other governmental branches across the Ionian Cluster.
Main Article – Ionian Chancellorship
The Ionian League is headed by the Chancellor of the Ionian League. The Chancellor is elected by a fifty percent and one vote majority of the Delegates. The Chancellor was also the Head of the Parliament and Commander-in-Chief of the Unified Ionian Military, although that title was sometimes used to refer to the highest ranking member of the military. Tradition varied on the proper form of address for the Chancellor. In general, Delegates, the Parliament bureaucracy, and the Foslaran media referred to the Chancellor his/her excellency, whilst the General Ministry, member worlds and the population of the Ionian League often referred to simply the Chancellor, depending on local languages and history.
The Chancellor can be recalled by a majority vote of Parliament on presentation of a petition of no-confidence by a majority of the Ruling, or Inner, Council, or by a quarter of the primary members of the Parliament. The election of a Chancellor can be blocked by the Ruling Council on a unanimous vote. In practice, the power of the Ruling Council to void an election and initiate the recall of a sitting Chancellor means that any candidate proposed by or approved by the Ruling Council is likely to be elected by Parliament. The Ruling Council consists of the Ministers of the Parliament ministries and the Head of the Parliament. The Chancellor could select any member of the Ruling Council to conduct the business of Parliament in their absence from that body.
If the Chancellor became incapacitated, incommunicado, or died, the Vice-Chair of the Ruling Council can select an acting Chancellor-Regent from among the following: any former Chancellor, the current Minister of State, any former Minister of State. The day-to-day running of government is done by the General Ministry, the bureaucracy of the Ionian League, led by the First Administrator. It is organized into several large permanent Ministries, smaller task-oriented service Offices and several semi-independent Institutes. The various Parliament councils have oversight and financing authority over the corresponding Ministries. The Cabinet consists of the heads of the various ministries and is headed by the Minister of State. This body is the link between the Chancellor and the Ministries.
The government of the Ionian League is organized around an unicameral legislative body called the Ionian Parliament. Primary members are represented in Parliament by a delegate. Each delegate has a single vote, regardless of the population represented. Affiliate members are represented on Foslara by a legate, who can speak in general sessions of Parliament, but can not vote on official Parliament business (to avoid dual representation) or serve in the Parlaiment’s various working bodies. As a body with a large and potentially unlimited membership, the Parliament-in-whole is an almost impossibly unwieldy structure for getting work done. Consequently, most of the real governance is performed by the Parliament’s ministries, offices, councils, committees, and commissions. The daily business of the Parliament proper is primarily speech-making and public debate. When the Parliament meets as a committee of the whole, it is sometimes referred to as the Ionian Assembly.
The ministries and offices of the Ionian League are appointed bodies autonomous decision-making and appropriation authority over some segment of government operations outside the Parliament proper (for example the Ministry of Defense, which oversees the Unified Ionian Military) The more populous and influential Delegates of the Ionian Parliament are disproportionately represented in the Parliaments ministries. Committees are elected bodies with the authority to administer various aspects of Parliament operations, including the general budget. They are semi-autonomous; in the event of a unanimous committee vote, the approval of the Parliament-in-whole is not required (however, the Parliament-in-whole can override a less-than-unanimous committee decision with a three-to-five majority). Commissions are voluntary bodies with an advisory capacity only. They prepared reports on issues of concern for presentation to the Chancellor of the Ionian League or to the general membership; schedule and conducted hearings; and contract for independent research.
In 3400, the Ionian League lifted a ban on former Pagatharan officials holding elective office.
Main Article – Court of High Justice
The Court of High Justice is the judicial branch of the Ionian League. The members of the Court of High Justice are selected by the Parliament Justice Council from a list of nominees presented by the Vice-Chair of the Parliament. The High Justice is elected by the other members of the Court from among their number. Nominally independent, the power of the Court of High Justice is limited by its narrowly defined jurisdiction: to review charges of violations of the Charter by members or by the other branches of the Ionian League’s government. The Court of High Justice does not serve as the court of last appeal for ordinary civil and criminal cases; those are settled by local judicial authorities on member worlds.
Foreign and Domestic Relations
Ionian foreign and domestic relations are overseen by two different governmental agencies; the Ministry of Foreign Affairs and the Office of Colonial Affairs. Of the two, the Ministry of Foreign Affairs is the oldest and most influential – it’s reach extends beyond the Ionian League itself with embassies established across the Eastward Rim and beyond. The Office of Colonial Affairs however is much smaller in comparison. The Office of Colonial Affairs administer colonial governance in the interim period after a planet as been colonized till when it is granted autonomy, at which point the Office of Colonial Affairs oversees the transition period whilst a new colonial government takes control.
Ionian Law and Enforcement
Main Article – Ionian Security Force
Law and its enforcement within the Ionian League is controlled and maintained by the Ionian Government and its Ministry of High Justice. The laws of the Ionian League are dictated by the Ionian Constitution as well as to a certain extent the Peripherian League. As a major hub of trade and commerce along the Ionian Trade Corridor and a member-state of the multi-national alliance, the Ionian League are subject to numerous Peripherian League laws and bi-laws concerning trade, human right, slavery and so forth.
Human and Android Rights
Guided by the Gaia Accords, human rights in the Ionian League are among some of the greatest in the known galaxy. Egalitarian by nature, the Ionian League prize personal freedom among all other things. Each Ionian citizen is granted the right to free state-funded health care, the chance to work towards the eligibility to vote and the right to seek their own personal fortune among the stars.
However the rights of Androids within the Ionian League are forfeit. Under Ionian Government legislature Ionian Androids are seen as little more than tools – slaves to be used in the production of materials and goods that can be sold to keep the cogs of the Ionian economic machine turning. The lack of any rights for Androids within the Ionian League have lead to several small scale uprisings, the largest of which occurred in 3145 during the Great Android Revolt. In accordance with other national Android Rights, several statues were broken during the course of the conflict, including the cruel tactics utilized by the agents of the Kryptiea who ultimately brought an end to revolt by the waning months of 3145.
Since the end of the Ionian War and the enactment of the Maheras Reforms in 3346 the Unified Ionain Military has boomed alongside the Ionian Leagues boundless economic growth since the end of the conflict. As of 3417 the Unified Ionian Military has become a juggernaut, comparable to the miltaries of much larger and older star nations with a longer tradition of standing militaries.
Unified Ionian Military
Main Article – Unified Ionian Military
The Unified Ionian Military is the military arm of the Ionian League, and is a results of the Ionian War – tracing its history back to the Military Creation Act of 3336. As of 3417, it operates Three full sector fleets, each consisting of hundreds of warships, transports, and support vessels, divided into battle groups and task forces, in addition to ground troop divisions. The fleets were known collectively as the Unified Ionian Fleet, although many referred to it as the Ionian Navy. After the reorganization of the military into a single unified command during the Maheras Reforms, the posts of Minister of the Army and Minister of the Navy were absorbed into the much larger Ministry of Defense. The Supreme Commander, appointed by the Defense Council with the approval of the Head of the Parliament leads the Defense Force.
Many notable worlds in the Ionian League such as Oricos or Phonicia maintain private planetary navies and armies for self defense. These forces are under the direct control of these member states and are partially autonomous of the Unified Ionian Military. By the time of the Second Uskidian Civil War, new laws passed by the Ionian government sought to reduce the size of these planetary forces in favor of the more centralized Unified Ionian Military.
Main Article – Economy of the Ionian League
The economic policy of the Ionian League centres around the distribution of licenses and permits given out to the private sector to harvest the natural resources and use the trade routes of the Ionian Cluster. In return, the private corporations and industries pay tithe to the Ionian League. Along with this are certain agreements made between the powers of the Ionian Cluster, such as the Trillian Alliance the Ionian League’s client state. In return for protection, the Trillian Alliance holds an open border policy with the Ionian League and permits the establishment of resources gathering operation in return for 15% of the Ionian League’s gathered tithe.
The Ionian Trade Corridor plays a major role in the stability of the Ionian League’s economy. In essence it is the lifeblood of the Ionian League, enabling the small interstellar government to trade with larger powers and a much further reach.
Planetary and Stellar Mining
Planetary and Stellar Mining are the main sources of income for the Ionian League, either through state owned endevoures, or tithes taken from privately owned corporations operating within Ionian League territory. With the Ionian League’s control over large sectors of space, their main source of income is the distribution of mining rights to private corporations operating out of the Ionia Star System, the Ionian Star Cluster or outside of Leagues controlled space, as well as the tithes taken from these private corporations for a continued mining license under the Ionian League.
Fabrication and Manufacturing
Husbandry and Shipbuilding
Shipbuilding are is one of the largest industries in the Ionian League. Due to the bountiful amount of resources found in the Trillian Badlands and the Ihala Spiral, the Ionian League has managed to build up a lucrative shipbuilding industry. In the decades following the end of the Ionian War, the Ionian League’s starship husbandry and manufacturing industries took off, Two of the largest corporations at the helm of the industry are Katena Heavy Industries and Hydar Fleet Systems.
The production of Helium-3 in the Ionian League is the second largest, yet most lucrative source of income. With numerous sources with which one could produce Helium-3 existing within Ionian Cluster and beyond, numerous corporations bid for the rights to control these deposits, whilst paying tithe to the League. Numerous state run Helium-3 production facilities operate within the Ionian League as well, in order to produce fuel for the government’s naval forces and cut the costs of having to import the fuel from abroad.
Interstellar trade within the Ionian League is overseen and maintained by the Bureau of Extra-Solar Commerce, which also control the Ionian Merchant Navy; vessels registered under the Ionian League that pay tithe to the League in return for protection and compensation in the case that their goods or vessel are damaged or lost in the scenario of pirate attacks or natural disasters. The Ionian League’s main source of income comes from its private sector – the numerous corporations and mega-corporations that operate out of Foslara or its controlled space, corporate entities which provide goods with which the League can sell. The lifeblood of the Ionain economy is its numerous shipping lanes and its Termini hubs.
Consisting of numerous worlds throughout the Ionian Star Cluster, the Ionian League has become increasingly culturally diverse. However, due to the nature of the colonization of the Ionian Cluster, numerous cultural and religious similarities exist within the different member-states. The Ionian League practice a policy of liberalism concerning the different cultures and religions operating within its territory,
The Ionian League has a liberal policy towards arts also. The dominant aesthetic style of Ionian League is opulence and ornamentation.
Rights and Ethics
Since throwing off the tyrants of Foslara, the Ionian League have continuously pushed the message of personal freedom and equality for every man and woman, however to participate in the Ionian League’s political scene one must have to serve in one of the numerous governmental branches for a period of three years in order to vote. However androids are not permitted to vote, or gain citizenship in the Ionian League as they are seen as servants to the Ionian people, and are not considered sentient.
National service in the Ionian League has become a large aspect of Ionian culture over the past century. National service has existed in the Ionian League since it’s inception, however since the end of the Ionian War it has grown exponentially. Becoming a citizen of the Ionian League brings with it a swath of benefits among with include state funded healthcare, land benefits, veterans pay and the ability to vote on certain League wide legislature of the Ionian government.
Numerous religions are worshiped across the League, from Ionian Theoism to the Gaennai Linnageism. Ionia’s state religion is that of Ionian Theoism, making up the majority of the religious population – however, free worship is permitted within the Ionian League, so it is not strange to see numerous different places of worship across the Ionian Cluster.
The foodstuffs within the Ionian League vary depending on region and sub-region. In the densely built and highly populated Ionian Cluster, exotic cuisine made from local fauna and flora are extremely common, due mostly to the trial and error of their ancestors and the work of their scientists. For example they have curries made from the giant shellfish of Oricos, mushrooms hand picked from the swamps of Foslara and roasted Mavri Skia from the high mountain ranges of Ossyria. Due to the age of the “Core Worlds” their pallets have become increasingly diverse, whilst it is all the more evident on the outskirts and frontiers of Ionian space that such a diverse range of foodstuffs is as of yet out of their reach.
Colonists on the fringe continue the old traditions of those who had come before them. Their diets are made up of the same foods used to feed the original Ionian colonists nearly a thousand years prior. Many former colony worlds within the Cronus Rift and Helligus Reaches take pride in this continued heritage, thus many of their “common foods” are made up predominantly of cultured meats and mana, using spices and flavourings native to their own world, or imported from their original homeworld.