The Isharan Eisharat- in its current form – is a relatively young monarchy. A member of the three great monarchies to the galactic north of the Intersystem Alliance, Ishara is a vast conglomerate of great families and conquered worlds. As the central star nation of the three superpower monarchies, Ishara has often been at the fulcrum of the political rivalry between the Kingdom of Eirangard and Empyrean See. Comprised of the traditionally nomadic tribes of Old Ishara as well as worlds conquered by the Great Easihra, the Kingdom has become more demographically complex in the centuries since the expansionary period ending with the capitulation to King Edvard the Conqueror of Eirangard. With 152 worlds under the control of the Great Easihra and the ruling Eishatan, the members of the great families enjoy a high quality of life while the Ka’luk – the subjects of the Great Easihra – live in service of the great markets and industries which fuel the nomadic fleets of the great families.
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The Kingdom is named for the first world colonized by the ancient founders. Part of the second wave of colonization efforts founded under the Human Continuity Project, the colony ship – destined for then HCC148c – was launched around the same time as the effort that would eventually turn into the Eirangardian. With a crew comprised of a majority Arabic, African, Mongolian, and Pacific Islanders, Ishara was named for the ancient Hittite deity of the same name, the “goddess of the oath.” While en-route to HCC148c, the crew of the trio of colony ships watched in horror as their new home was devastated by a rogue asteroid strike. Upon arrival, the lush paradise world had been transformed into an expansive desert wasteland with harsh winters and harsher summers. With an oath to one another, the colonists turned a hard living on the planet and grew into tight-knit families dependent on strong leadership and even stronger communal unity.
With over one-hundred worlds under the rule of the Great Easihra, the Kingdom is a conglomerate of the cultural and historical backgrounds of the conquered worlds and the original, muddled culture of the Great Eashira. From the first worlds – including the capital of Ishara and the Evarax – to the northern reaches of Ash’hadun and Dumar, Ishara’s nomadic nature breeds worlds with wild wildernesses punctuated by small settlements dedicated to trade or industrial efforts. However, the southernmost worlds – most of which were former democracies conquered by the nomadic fleets of the Kingdom – feature vast metropolises that serve the Great Fleet.
Not the oldest of the colonies under the rule of the great Eashira, the Aradi’masdar – first worlds – are where the history of the great Eisharats start. Dominated by the cultural and religious centerpiece of the region – Ishara – this desolate and tidally locked world is home to an expansive desert bathed in continuous sunlight as well as a frozen tundra shadowed in darkness. With settlements along the habitable ring where sunlight and darkness meet, this world – scared by the massive impact crater marking the asteroid that stopped its rotation – is inhospitable and the very reason why the Isharans fled back to the stars after first arriving. That being said, Ishara still holds a huge cultural significance. The wreck of one of three colony ships forms the original effort still haunts the desert, serving as a gathering place for the great clans – or Eisharats – during the great mal’aikhtiar – the selection of the Eishatan. This, among other locations, are holy relics in the culture of the Isharans and serve as a reminder of their hard earned existence.
In addition to Ishara proper, the First Worlds include Jawhira – or the blue gem. This world, covered in mostly ocean, is a stark contrast to the harsh environment of Ishara and was the second world settled by the Isharans. The great palaces of the Tamerlane Eisharat host the family during the season of Pae’naa. Its vast natural oceans are sources of water for the Tamerlane fleets and gemstones in deep mines fuel some of the great wealth of the Tamerlane Eisharat. Othe worlds like Evarax and Khobar serve as the industrial powerhouses of the Tamerlane Eisharat. Conquered worlds like these are served by the Ka’luk for the Eisharat itself. Ships coming and going from the worlds are controlled by the Eisharat, and many Ka’luk may rise through the ranks to join the Eishatan itself. Despite their servitude to the great fleet, the quality of life of the Ka’luk are fairly high.
Hao Hoku is the industrial heart of the great Eisharat. Meaning “Iron Stars” in Hawaiian, the Hao Hoku region’s centerpiece is the financial centerpiece of the Eisharat as well – Hihant. A massive world, Hihant is marked with a gravity 20% greater than Earth. Settled by colonist from eastern European states such as the Ukraine, Poland, and Slovakia, Hihant natives are stocky and powerful people. Hihant youth are often soft by the eisharats as shock troopers, and adult Hihantians – ruled by the Komali Eisharat – work in the planet’s massive mines and factories producing many of the raw materials feeding the titanic space station in orbit – Tashkil Sama’tan. The crown jewel of the Komali Eisharat, Tashkil is a fortress, trade center, and orbital city. Rivaling even Jupiter Anchorage in the Alliance in both size and population, Tashkil started as a siege platform in the pacification of the Hihantians during the early Komali raids. Following the capitulation of the Hihantian government, the station was used as a staging area for the occupying force. Over time it began to grow, space elevators connecting it to the planet while it spread out. In its current form, Tashkil resembles a spread, geometric flower reaching over the planetary capital city, Nasinnya.
Other worlds of Hao Hoku were conquered or settled by eisharats subordinate to the Komali. Eohi is the breadbasket of the region. With expansive farms that stretch across the lake-dotted world, its sparse population of Nasi – “the forgotten” – are the rejected Isharans sent to serve the Komali and the Tamerlanes for the remainder of their days. Najam Ealam – the Star of Scholars – is the center of education in the region. Many of the nobles send their children to study on Najam Ealam, and great Nanomancy Guilds maintain halls on the world. Meanwhile, Karkadann serves as the military heart of Hao Hoku. Home to the Greater Isharan Navy, the fleets of Ishara and the soldiers of their army train on Karkadann. Nasi exiled for non-military reasons can beg for passage from their exile world to Karkadann and accept a military duty in the GIN in hopes of regaining their places among the Eisharats.
Ealim Alhadid – the Iron Realm – is a region of dense worlds, massive stars, and fierce star systems. Sometimes referred to as “Qas” – or the ruthless – Ealim Alhadid is the darkest corner of the Eisharat. Ruled by the Katan Eisharat, the Ealim Alhadid natives are notable warriors, ruthless raiders – bordering on pirate status – and a constant thorne in the side of the Eishatan.
THE NICERI VELD
THE KIGMARI UNION
Main Article – History of the Kingdom of Ishara
Main Article – Government of the Kingdom of Ishara
GREATER ISHARAN NAVY
Main Article – Greater Isharan Navy
GREATER ISHARAN ARMY
Main Article – Greater Isharan Army
FLEETS OF THE GREAT FAMILIES
Main Article – Great Families of Ishara
TORGUUD OF THE EISHATAN
Main Article – Royal Guard of the Eishatan
Main Article – Isharan Culture
A reverence to their history and their ancestors define the Isharan people and their culture. Woven (both literally and figuratively) into their faith is a sense of commitment to the past in hopes of building to the future. These concepts permeate from their religion into art, language, society, and literature; and all of these facets of Isharan culture combine to form a fluid, organic society that mixes and molds the worlds that they conqour, changing them forever while also being changed by them.