Kingdom of Eirangard Canon

Authors: Josheua
Kingdom of Eirangard
CapitalEiras, Eirangard
Other Notable Worlds
  • Riddaris
  • Ragnarok
  • Alfheim
  • San Maria
Government TypeAbsolute Monarchy
Government Composition
Royal House
  • King of Eirangard
  • Crown Prince/Princess
  • Royal Family
  • Royal Court

Legislative Branch
  • Banner Council
  • Commoners' Council

  Judicial Branch
  • The King's Justice (Hight Court)
  • The Lord's Justice (Regional Court)
  • Royal Seal Courts (Lesser Courts)
Head of GovernmentKing of Eirangard
  • Grand Fleetmaster of the Royal Navy
  • Grand Bannermaster of the Royal Army
  • First Sword of the Riddarheim
  • Grandmaster of the Kingswords
Official Languages
FoundedSeptember 27, 2453
CurrencyCrown (Kron)

The Kingdom of Eirangard (/’rængɑːrd) is one of three larger interstellar monarchies that lie to the galactic north of the Intersytem Alliance. Dominating the galactic west, the nation borders the Akrian Hegemony, the Intersystem Alliance, and Isharan Eisharat. Ruled by the hereditary monarchy of House Brandt, the kingdom is a conglomerate of former monarchies, republics, and dictatorships – the majority of which were consolidated either peacefully or by military action during the 29th century under the reign of King Edvard the Conqueror. Comprised of 193 worlds, the Kingdom enjoys a high standard of living among a majority of its citizens, exporting high-quality starships for both civilian and military use including some of the fastest merchant ships in the galaxy.


The Kingdom of Eirangard was settled in 2405 by majority colonist from Russia, the United Kingdom, Netherlands, Scandinavia, and Icelenad. Drawing from both Welsh and Scandinavian cultures as well as their new worlds environment, the settlers named their world Eirangard. From the Welsh name “Eira” meaning “snow” and the Norse word “-gard” for “enclosure”, the literal translation is “snow enclosure.” The combination of the two was the genesis of the principle language of Eirangard – Norish – a marriage of the Norse and Welsh languages favoring the Welsh structure with old Norse words incorporate into the lanuage.


Founded by one of the furthest reaching generation one colony ships launched under the Human Continuity Project, Eirangard is a mix of old and new with vastly different cultures married together by fierce loyalty to the crown or through strict enforcement of the King’s law on worlds conquered by the Brandt family during the turn of the turn of the millennium. Regions like the Eiranvale – comprised mostly of worlds directly colonized by Eirangardians – are fiercely loyal to the King and some of the most militarized of the regions. To the south regions like Asturias are melting pot worlds colonized as republics before they were conquered by Eirangard. These mix of cultures results in a vast spread of feelings towards the Brandt monarchy and Eirangard itself.


The Eiranvale is the oldest region and the cultural heart of Eirangard. Home to Eirangard itself, the Eiranvale is the seat of power of the kingdom and home to some of the most heavily populated worlds in the Kingdom. Lords of the Eiranvale enjoy privileged seats on the Lord’s Council and in the Royal Court. Comprised of some of the oldest worlds in the Kingdom, almost all of the worlds in the Eiranvale were settled directly from Eiras itself as way of supporting the capital world. Ancient houses like House Wainwright and House Reyder rule some of the worlds closest to the capital and are closely tied to the royal house. The cultures are dominated by the harsh environment of the capital world, breeding tough and resilient people with strong ties to one another and a distrust of outsiders. Citizens in the Eiranvale – from lords will commoners – enjoy a high standard of living made possible by the shipbuilding and arms industry based on the worlds of the Eiranvale.


The Riddamar region was a lawless, nameless region heavily dominated by piracy groups, unscrupulous corporate activities, and illegal free region mining. Conquered by Queen Iryia in 2605, the Riddamar was the first region added to the Kingdom of Eirangard and the first real test of its military since the founding of the Kingdom a century and a half before. Many of the military traditions of Eirangard are still rooted in the heroics of the Riddammar campaigns, and the Knights of the Riddamar are one of the highest knightly orders in the Kingdom.Additionally, it was in the Riddammar – building off of captured research – where gravity units were developed, allowing Eirangardians to harness artificial gravity and vastly improve their MAG-drive technology and fueling Eirangard’s further expansion.

The Riddamar region is ruled by House Reid, a noble house established by Queen Iryia for Fleetmaster Homer Reid, the architect of the Riddamar campaign. The region is a centrepiece for the Eirangardian military, and House Reid commands a sizable portion of the banners loyal to the Eirangardian monarchy. In the years since the conquest, House Reid has been tied to house Brandt by blood; and other than House Wainwright, the Reid family is one of the closest to the Brandt monarchy. Furthermore, Riddamar is home to some of the oldest Gravomancy guilds in the known galaxy. Groups like the King’s Hammer, The Rhythrin, and the feared Riddarheim are some of the founding members of gravomancy. In fact, the Riddarheim were the first to forge gravity weapons like the Brandt family sword – Allvaldar, meaning “Sovereign Ruler”. These powerful weapons are tied closely to the schools of untethered gravomancy that define the Riddamar guilds, and Riddamari soldiers have dominated the battlefields with their powerful armor and weapons, human sized tanks mow


Governed by House Roldan, the Umbrian Reach was one of the first regions conquered by King Edvard during the expansionary period of Eirangard. Originally a brutal dictatorship, the people of Umbria welcomed the Eirangardians as conquering heroes. House Roldan was established when Edvard created the title for Hebertio Roldan, the leader of the resistance movement on the capital world Orvieto. The other worlds of the Umbrian region were founded out of the key leaders in the resistance that had helped the Eirangardian armies in overthrowing the Imperial Guard of the Umbrian dictatorship. Following the establishment of the noble houses, Umbria also saw the founding of a civilian government and a constitution that identified the King of Eirangard as the head of state. In Umbria judicial and military power resides in the noble houses while legislative power resides in the representative government. Executive power resides with the King of Eirangard or his appointed chancellor.

Culturally, Orvieto was settled by Italian, French, Arabic, and African settlers in a colonization effort funded in majority by the French and Italian governments as part of the Human Continuity Project. As such. Umbria boasts a culture with a unique meld of French and Italian with elements of Arabic and African cultures included. The melting pot world has become more cosmopolitan in the centuries since the discovery the of the gravity termini and has a robust agricultural and artisan community that earned the title of the “cultural heart of Eirangard.” In addition to its cultural aspects, Umbria also boasts some of the best colleges in the kingdom. Queen’s Cathedral College on Avignon is a liberal arts school that celebrates traditional Eirangardian literature, poetry, and art. The Royal Engineering Academy (REA) on San Miguel boasts prestigious biological engineering, terraforming, and mechanical engineering programs in the galaxy. These combined with breathtaking extreme environments- from San Miguel’s Diadem volcano chain to Umbria’s Aquila Mountain chain – give Umbria a diversity that other regions in Eirangard sometimes lack.


The Adenfal is the industrial heart of the Kingdom of Eirangard and one of the newest regions added following a petition by their government to join the Kingdom. During the “Food Wars” of 2928, the Adenfal region – then the Adenfal Conglomerate – was in dire straights. Waring factions fought for control of dwindling food supplies following outbreaks of crop-destroying diseases on numerous garden worlds. In a less than altruistic gesture (given Eirangard’s reliance on Adenfal for raw material), Eirangard sent food aid and military support to help prevent the region from devolving into open war. The food stores came at the right time. Defusing the tense situation, the Eirangardian military helped re-stabilize Adenfal, soon after declaring martial law, then control of their government.


The last conquest of the Eirangardian monarchy before the Pax Vega, Asturias proved to be one of the hardest conquests of Edvard’s first campaign. By 2805, the Eirangardian host had grown smaller, numerous troop garrisons left on conquered worlds to maintain the peace and establish order on the worlds. At the age of forty-eight, Edvard saw Asturias as stepping stone for further conquests into the Akrian Hegemony. Landing on Asturia proper in April of 2805, the Eirangardian host was greeted by the brutal summer of the tropical world. With genetics tailored for their colder worlds, the Eirangardian host’s advance was slowed as they established a foothold on the planet for a push into the Canopy shielded regions of the planet. With numerous skirmishes with Asturian locals, Eirangard’s initial engagements were lopsided defeats despite not sustaining any crippling defeats. The Austurians’ gorilla tactics were foreign to the Eirangardians, who had faced their opponents in large scale urban or open conflicts for which their force had become proficient. By April of 2806, having only taken one Canopy shield on the planet and faced with another two, Edvard was considering pulling the Eirangardians out of the region and abandoning the invasions. However, in a foolish move, Astuiran General Archer Natagumi – embolden by his gorilla tactics success-  chose to face the Eirangardian Host in the Kimari fields. Seeing the opportunity, Edvard rallied his troops and over the course of three days butchered the Asturian army.

With the Asturian military devastated, Edvard’s host moved through Asutiras proper with ease. Conquest of the regions other fifteen worlds was relatively easy, with a large number of the governments surrendering without a shot fired. However, the Eirangardian host would find subduing the Asturian people would be much difficult. Employing the same tactics employed by their army in the early days of the Astuiran siege, Eirangardian forces found great resistance in maintaining order among the Asturian population. Multiple cities managed to regain control of shield canopies, forcing Edvard and his army to retake the city. For years the Eirangardians fought to subdue the resistance. It wasn’t until 2815, a decade after his original invasion, that Eirangard had established solid control of the region. In hopes of cementing the peace, Edvard formed House Durante from Koji Durante, one of the leaders of the Asutiran resistance who had bent a knee to Edvard earlier that year.

By modern times, Asturias maintains a distinctly unique culture in the Kingdom that is still somewhat tied to its Akrian roots. Stubborn to a fault, the Lords of Asturias often argue with the Lords of the Eiranvale on the Lords’ Council or at Court. Favoring their traditions, they also prefer less control by their great Lordly houses, the majority of military power and armament established and maintained by lesser lords and knights. However, the Asturian Knights are some of the most feared warriors in the Kingdom and often used as shock troops by Eirangardians during conflicts. As for Asturia itself, the tropical climate of the Asutria proper stands in stark contrast to the harsh climate of Eirangard. The citizens enjoy a comfortable life and many of Eirangard’s aristocracy and wealthy have summer homes on the turquoise coasts of Asturias. Other worlds in the region like Kenevar and Musuma are garden worlds as well, with vast fertile farmland that still hold to their Akrian roots of individual rights despite the presence of the aristocracy and the monarchy.