Perseid Confedracy

Authors: Carl
Perseid Confedracy
CapitalCapital Flotilla
Other Notable Worlds

Iram, Seat of Abolhassan

Nieu Geneva, Seat of Bartolmy, and the only world with a terminus.

Helle, Seat of Kowalaweicz

Starigrat, Seat of Hirsch

Sandan, Seat of Kohler

Shakuss, seat of Feher

Niemcy, seat of Weber, and the site of the Federal Military's main shipyards and testing grounds.

Government TypeFeudal Oligarchy
Government Composition

Neopatrimonialistic Confederacy/ Feudal Oligarchy

 

Head of GovernmentFederal Chancellor: Tapfer Bartolmy
Cartography

1 T-world

3 Habitable; (one in terraforming process)

Official Languages
FoundedEarly 2200s
Population
CurrencyConfedral Credit

A small, but old, nation in the Perseus veil, It was settled in the early 2200s by a coalition of north/ central European countries and several transnational corporations. (the expedition that colonized the area was a concerted effort by those states to avoid being wholly subsumed by the newly resurgent UN) Consequently, much of its population is of germano-nordic extraction, with significant minorities of Romani, and Slavic peoples. There is also a large Arab population, as many Sufi Muslims fled Earth due to increasing extremism and persecution by mainstream Islam, and ended up going as far as was possible at the time.

There are currently only three habitable planets in the Perseus veil (and one in the process of terraforming) ; and of those, only one (Nieu Geneva) has a gravity terminus in the system. Consequently, the population of the nation is actually mostly space-based, either living on a permanent orbital station, or in a nomadic güterzug

Government:

The Government is a nominally meritocratic Feudal oligarchy, with the main governing body being the Hauserat. The capital, unusually, is not a city or planet, but a fleet of ships that make their way to the territories of each of the Great Houses in turn. The only other federal bodies are the diplomatic corps, and the Military, both of which are also headquartered in the Kapitalflotte

the Hauserat is composed of two parts, the Great Council and the Small Council. The GC is composed of one representative of each officially recognised house. It is only convened under certain circumstances, at the request of the Chancellor. The Small Council is comprised of the representatives of the 12 great houses, the Grand Marshal, the Chief Magistrate, and The Chancellor.

The Hauserat as a whole is lead by the chancellor or Bundeskanzler; who is the procedural head and agenda-setter of the Hauserat. The Chancellor serves at the pleasure of the councils; they are appointed  by a ¾ s majority of the small council. Any head of house or council representative may be appointed, but they are usually a member of the small council. Who is a ‘great house” is in turn determined by who is currently in one of the 12 house seats on the SC. Selection to the SC is informal at best. Any house can lay claim to a seat on the council, but actually sitting is essentially a matter of acclamation by the rest of the council. Only those who are powerful enough not to have to pledge obedience to a stronger house sit on the Small Council.

The “houses” aren’t really families, exactly, but rather a combination of Clan and corporation. The Head of the house, known as “The (family name)”: IE “The Schwarz” or “The Abolhassan” or “The Kowalewicz”. There are 12 Great Houses, each of whom command the fealty of a number of lesser houses.

It’s important to note that a good number of Houses more resemble Fiefdoms or Baronies than Corporations. The exact mechanism for the elevation of a head of house varies from house to house; but in general the smaller houses elevate by acclamation; and the larger ones via some form of election. A good number of houses have either statutory or traditional term limits for most major positions within the house; and it’s very rare that a Head of house will be succeeded by a descendant or even a close relative. Also: Yes many houses have some mechanism where a head or other person within the house “government” can be removed for incompetence or criminal behaviour.

Within the Small council, the chancellor has veto authority over actions approved by the council; as do the Chief Magistrate and the grand marshall; If all three veto a motion, it’s dead; but a lesser veto can be overridden by a unanimous vote of the rest of the small council, or by a ⅔ vote of the great council.

The Grand Marshal is the Highest officer of the Confederation military, commanding the Capital Fleet (the escorts of the capital flotilla), the Office of Special Reconnaisance, and the Confederation Marines.

Most legal matters in the Confederation are handled by one or more of the Magistrates and Barristers attached to each of the houses. Magistrates function as interrogative judges in most civil matters, and preside over criminal trials. Barristers both prosecute and defend in criminal cases, and counsel in civil cases. The Magistrates’ guild is the central authourity responsible for certifying and assigning legal professionals. Magistrates and barristers usually take apprentices from the Holding they are attached to. The Magistrates guild has it’s own special police force, the Magisterial Guard, who are attached to specific magistrates and barristers, and help guard them, as well as training and overseeing civil response forces.

When a legal matter between two houses occurs, the matter is referred to the Magisterial council, the highest judicial body in the confederation. The council has a rotating membership of about 100 of the most respected and learned legal experts in the confederacy, and is considered the final authority in most matters. Refusing to accept the rulings of the Magisterate’s Guild is cause for sanctions from the rest of the confederation, and possible enforcement of court orders by the magisterial guard. As a final resort, the MG can use their seat on the small council to call in the federal military against those who disregard their rulings. A case requiring sanctions will arise every few years, the Magisterial guard maybe once a decade, and the federal military only Three times.

Economy:

The internal economy of the Confederation is based mostly on resource extraction, and heavy manufacturing, both of which are needed to sustain the nation’s large space-based population. However, many of the Houses maintain large fleets of bulk trading ships, and commission and contract all kinds of small shipping companies and tramp freighters. Much of the shipping in the outer areas of the inhabited galaxy is handled by 3 or 4 of the Confederation’s Houses. Many of the more isolated systems and nations’ only contact with the rest of the galaxy is through these chartered ships. Another lucrative sector of business that the houses of the Confederation are involved in is Civilian courier services. Lastly, the confederation is known for manufacturing many types of low-tech personal and decorative artisan goods; things like mechanical pocket-watches, wooden furniture, clothes of archaic and formal styles.

The standard of the Confederation is dovetailed with the charge of a Brown, six-spoked wheel in a silver comet on a field quartered midnight blue and orange.

The people who founded the nation came to it for a number of reasons. the Confederacy is a patchwork nation; most of the time it’s united only nominally: but there is a vast web of alliances, Traditions, and Favours Owed that prevents the total breakdown of the nation. That; and the vast competency of the Confederation marines and the Guild of Magistrates at putting down open rebellions and resolving feuds.

However, generally, the people who settled the veil did so in order to escape the growing influence of the increasingly powerful larger factions in the home system: the UN was simply the most mistrusted and disliked of said factions.

However: a small, but significant portion of the people who left earth for the veil came from traditionally persecuted peoples: Sufis, Bedouin, Romani, Catalans, Hui, etc.

Religion in the confederacy is an exceedingly complicated subject. Due to each little enclave’s relative isolation from the majority of other groups in the veil, the religions and cultures of each have distinct flavors that change gradually as you move from the sphere of influence of one family to the next. Of course; the larger colonies: the inhabited planets especially; are more homogeneous and retain more continuity to the ancestral cultures; but by and large the people of each station or caravan are a very mixed bag. There are some general threads of course: the orbital stations, closed planetary colonies, inhabitable planets, and nomadic groups each share certain cultural similarities between them; but the differences between those 4 types of groups are small compared to the individual differences between the groups themselves. (Some anthropologists believe that given time: perhaps another millennium or so; the 4 groups will seperate out and homogenize into more unified structures.) One major common thread between almost all the religious groups is a certain element of gnostic mysticism; there are very few adherents to the literalist traditions of the ancient religions anymore. Another thing the patchwork holds in common is a strong rationalist and egalitarian spirit coupled with a strong tradition of honorable conduct. Corruption and Nepotism especially, are in general regarded as, essentially, mortal sins.

There are also a good number of groups who are majority a-religious.

 

Military:

There are Three main sections of the federal military:

The Capital Flotilla; which escorts the group of ships that carry the ceremonial and bureaucratic heart of the Confedral Government.

The Confederation Marines; who operate both as a small anti-pirate Special Force, and as the core of the Nation’s military in wartime.

and last and smallest, the Detachment for Special Reconnaissance;  the Federal government’s external security and intelligence arm.