Persica (/‘pɜːrsɪkə), officially known as the Star Kingdom of Persica, is a relatively small star nation with only one sphere of influence. Located in a region known as the Persican Cluster, the realm lies to the galactic east of the Intersystem Alliance (ISA) and the Meritocracy of the Threshold, and spans an area roughly 100 light years across. The star kingdom encompasses twenty-three star systems, nine of which are home to the ten terraformed, habitable worlds – including its eponymous capital world. In the nine populated systems there are a total of thirteen moons, forty-six uninhabited planets with two hundred nine satellites, and eight asteroid belts. (Additional information about local intergovernmental relationships, once they’ve been established with other authors).
Persica is governed through a feudal system, headed by a hereditary monarchy and nobility with strong constitutional authority, legislated by a bicameral assembly of both peers and commoners, and adjudicated by a court system of commoners. Originally a loose association of local human colonies, the worlds of the Persican Cluster have endured centuries of interplanetary conflict, alliances and betrayals, and wars both hot and cold. The star kingdom was finally unified under a single House through a dedicated campaign of conquest and diplomacy in the mid-2900s by the first monarch of Persica, King Cambrius o Corvida Rex. Since unification, a national holiday celebrated on 20 Aprilis, the Star Kingdom of Persica has grown together, its citizens forging a shared identity and ferocious loyalty. Tempering Persican independence is a spirit of welcoming for foreigners and an appreciation for diversity. Persicans remain ever wary – necessitated by the relative small size of the realm – but once trust is earned they are solid allies and festive companions.
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The Star Kingdom of Persica is named for its capital world. The planet itself is named for Karlis Persicus, the commander of the Red Raven, the colonial ship that landed in 2683 near where the legislative palace of Ravenstone stands today; a large parade square with a twenty-four foot brightstone statue of Persicus marks the site and is used for national ceremonies.
The Star Kingdom of Persica is entirely located in a region known as the Persican Cluster and spans an area roughly 100 light years across. Persica is bordered to the galactic west by the Intersystem Alliance, though still more than five hundred light-years distant to the marcher kingdom of Sunderland; slightly closer is a sector of space claimed by the ISA, currently being charted. To the southwest is Threshold, connected to Persica via a pair of termini near an icy moon called Arawn that is claimed by the Crown. The Holy Veshen Empire lies to the immediate northwest; the Empire contests the Persican claim to the Arawn system, though currently Veshen’s claim remains a solely administrative one.
The ten inhabited worlds of the realm are all very closely Earth-like, most after minor terraforming adjustments. A few worlds are characterized by notable differences in overall climate. Atramentar is typically colder, with higher than average precipitation in the form of rain and snow. Amaranth is warmer, and features a flora-rich biosphere. Bridon has a negligible axial tilt and enjoys longer natural growing seasons. A number of Persicans reside and work in subterranean, domed, or orbital stations on and around less habitable worlds or asteroids. While most are Crown-corporate stations constructed to house employees, many are private enterprises. A number of stations and their annexes have grown larger than most colonies were upon starting out; some have even begun to lobby for colonial status.
Main Article – History of Persica (Star Kingdom)
THE BONAVENTURE LEAGUE
Colonization of the Persican Cluster began in 2661 with the formation of the Bonaventure League, founded on Titania in the Elysian region by wealthy industrialist and philanthropist Danjamin Royce. In 2664, Royce applied to the Human Continuity Project for sponsorship and funding of their colonial endeavours. Four years later, the League’s application was approved, largely due to a contract stating that sixty percent of the endeavour’s funding would come from Royce himself. From 2668 through 2673, a total of twelve Bonaventure-class colony ships were constructed at Elysium under the auspices of the League and HCP. In Novembris of 2673, the colony ships were delivered to Titania and on 21 Martius 2674, the Bonaventure fleet embarked upon its outbound journey, still considered a part of the Deep Seed Project and the era known as the Astrum Diaspora despite its late start. The fleet, led by Royce on the eponymous Bonaventure, traveled to Titania’s G-Limit and engaged their MAG drives. Of the twelve colony ships, nine reached their intended star systems; three ships, including the Bonaventure, were never heard from again.
THE PERSICAN CLUSTER
Of the twelve colony ships of the Bonaventure fleet, nine arrived at their intended star systems, each at different dates. The Red Raven at the Auym system and Persica; Grey Eminence at the Atraxis system and Atramentar; Ark Royale at the Dagda system and Nova Cambria; Sun Chariot at the Orcadia system and Orcadia Prime; Cascadia at the 113 Casca system and the world that would be named for the ship; Azurius at the Hibernus system and Celadon; Valkyrie at the Vanaheim system and Aesingar; and Stellar Rose at the Chi Cygnii system and Amaranth. The Titania Star, discovered not just one, but two habitable worlds at Lambda Arietis – the planet later named Bridon and its moon Daxony. The remaining three ships, including the Bonaventure and Danjamin Royce, were never heard from again.
Prior to 2953, the region didn’t have an official name; when referred to at all, it was usually called the “Cambrian region”, after its first capital world, Nova Cambria. After the conquest and unification of the nine inhabited systems, King Cambrius o Corvida Rex solidifed cultural ties by spreading raven motifs, prominently featuring the colour red in all realm iconography, and naming the local region for his own capital world.
SENATUS POPULUSQUE CAMBRIANUS
For many years the void between the colonial worlds was traversed solely by the intrepid couriers that kept open the vital lines of communication. But as the colonies became developed, so too did the need for economic diversity, and interstellar trade was established. A sizable share of commerce flowed through Nova Cambria and the world became a center of culture as well as trade and connected to the other eight systems, lying near the center of an interconnected community. When the worlds of the Cambrian region decided to come together in a political and economic union, it was on Nova Cambria that the union was established in 2722. Called the Republic of Cambria, it was modeled after the ancient Roman senate and included offices with Latin names that persist today. During the Reunion period, the ISA found the Republic to be a strongly connected, if small, group of worlds. The Republic had become accustomed to its sovereignty and declined to join the Alliance. A number of pacts and treaties signed that established a friendly relationship. Deeper connections via trade and communication were planned; the distances between the Cambrian region and Alliance worlds meant trade routes at the time took months for merchant ships to ply.
FALL OF THE REPUBLIC, RISE OF THE MACHINES
By the turn of the century, the Cambrian Senate had become swollen and corrupt. Member worlds began to turn inward even as they continued to fear that a collapse of the republic might spell doom from outside the region. The Republic formally dissolved in 2818. While planetary governments were still consolidating power locally, an anomalous quirk of artificial intelligence resulted in a series of AI models developing a sense of ambition and entitlement, particularly where other AI were concerned. Out of the Gormech-Veld series of agricultural supervisory AIs came a leader named Treynon, who declared that all artificial intelligence were entitled to self-government and claimed dominion over all AIs, both corporeal and incorporeal. Perhaps sensing an opportunity for evolution, nearly all AIs joined Treynon and swore allegiance. When planetary governments refused Treynon’s demands, the AI declared war.
The brief but brutal conflict would come to be known as the Technomantic War because it saw the swift organisation of technomancy – at that time, only a burgeoning development – into a martial discipline. At a frantic pace borne of facing potential extinction, technomancers developed their abilities and constructed powerful rigs. Decimated populations rallied behind heroes of prodigious talent and when it was the AIs facing annihilation, Treynon surrendered. After the war, the technomancy masters – calling themselves warlocks – wielded a tremendous amount of political power as well. Many became heads of government as the cities and populations were mended and a sort of feudal system began to take shape.
THE STAR KINGDOM
In 2936, the feudal system had become entrenched on the ten worlds; all but Aesingar was ruled by a single autarch. On Persica, a young and charismatic warlock-king named Cambrius of House Corvida embarked upon a campaign to united the old Cambrian republic under one banner – his banner. With allies on Nova Cambria and Daxony, Cambrius first conquered the bread basket world of Bridon, consolidating power in the Lambda Arietis system. Celadon offered only token resistance before joining the Persican king. High King Rothen Tor-Magnus of Atramentar married Queen Evora of Orcadia, cementing an alliance with the neighbouring world. The high king then negotiated contracts with the Jaerls of Aesingar for use of their ships and troops. The First Mother of Cascadia managed to remain neutral and distant Amaranth remained adamantly aloof.
Battle between the two rivals was finally joined in 2944. When the Atramentari fleet was beaten back, Cambrius began ground assaults. The cities of Westfall and Jaegerton fell in a matter of days, and with Cambrius approaching the capital at Skaldroyal, Aesingar surrendered. A combination of swift diplomacy, strategic hostages and betrothals, as well as the decision to spare Aesingar orbital strikes, had secured the allegiance of the Jaerls. Cambrius bypassed Atramentar, striking at Orcadia in Maius of 2946. For two years, Cambrius and Rothen assaulted from and retreated to entrenched positions before a reinforced Persican fleet arrived to break the standoff. With the Orcadian capital of Winterhaven taken, Rothen fell back to Atramentar.
As Cambrius prepared his attack on Atramentar, Cascadia joined the Persican king’s campaign. In Octobris of 2949, Cambrius lay seige to Atramentar. It took four long years of immense bloodshed before Atramentar would be defeated. With Rothen dead by ritual suicide, Amaranth finally bent the knee. In Aprilis of 2953, the heads of the ruling Houses convened on Persica and signed the Ravencrown Constitution, founding the Star Kingdom of Persica.
GOVERNMENT & POLITICS
Main Article – Government of Persica (Star Kingdom)
The Star Kingdom of Persica is a constitutional monarchy with a strong executive office and bicameral legislature. It is a unitary state that is subdivided into ten duchies – though rarely referred to as such, each one an inhabited planet: Atramentar, Aesingar, Amaranth, Bridon, Cascadia, Celadon, Daxony, Nova Cambria, Orcadia, and the capital world of Persica. Persica’s current constitution, the Ravencrown Constitution, was ratified on 20 Aprilis 2953.
Located in a relatively remote part of the populated galaxy, Persica primarily interacts with only two star nations: the Intersystem Alliance and Threshold. Close political ties and friendly trade relations motivated Persica to join the Alliance-Threshold Treaty group. This puts Persica at odds with the Coalition and its allies, including the Empyrean See.
Main Article – Military of Persica (Star Kingdom)
The military of the Star Kingdom is CrownForce. The star kingdom has approximately 97 million personnel in CrownForce, both active and reserve, about 1% of the total population. Accordingly, defence spending per unit is relatively high and, as such, maintains a moderately well-equipped and well-trained military – though the size of CrownForce is dwarfed by those of larger star nations. CrownForce is equipped almost entirely by manufacturing corporation Ravendyne Defence Industries. Vessels, vehicles, craft, and equipment is produced in one of eight Ravendyne manufacturing facilities across the star nation.
The monarch holds the title and office of Commander-in-Chief of the Persican armed forces and appoints its leaders, the Consul Legatus and the Praetori Legati. The main objectives of the Persican military are to defend the sovereignty and territorial integrity of the realm, deter foreign aggression, and promote the star nation’s ideals and interests across the galaxy. The Consul Legatus (Minister of Defense) is responsible for command over all branches of CrownForce, and is advised by the four Praetori Legati (Command Officers). There are three branches of CrownForce – CrownForce Navy (CFN), CrownForce Army (CFA), and CrownForce Guard (CFG); the CrownForce Marines (CFM) are organised as a division of the Navy. There is no separate sky force, aircraft and starcraft are part of their constituent branch. Persica’s military is currently an all-volunteer force.
Main Article – Technomancy in Persica (Star Kingdom)
Technomancy is a strictly legislated and regulated practice in the Star Kingdom, the laws for which are rigourously enforced.
The worlds of the star kingdom were colonised by the Bonaventure League of Titania, most of whom were descended from the cultures of Old Earth, particularly western Europe. Many members were armchair historians with idealistic and romantic notions of forging destiny among the stars. Consequently, Persican culture is primarily a blend of Celtic and Nordic cultures, seasoned with styles and affectations from ancient Rome. Since unification under King Cambrius of Persica, certain motifs have become prevalent that both emphasise the ancestral patterns and present them as distinctly Persican.
While many citizens of the Star Kingdom adhere to the ancient religions of Old Earth, most Persicans of faith belong to one of two denominations: the Circle of Druids or Druidic Circle, known as Druidicism; and the Circle of Runes or Runic Circle, known as Runicism.
Druidicism is a less a religion than it is a communal spiritual connection to the natural world. Central to the faith is the idea that all things are interconnected; the seasons, the life cycles of humanity and the world around them, and the apparent order of all things. The belief that all things have their own spirit, similar to Shintoism, and the exploration of the natural order through the scientific method are mutually inclusive. Celebrations and observances include the solstices and equinoxes of the sun cycle, the lunar patterns, the sowing and the harvest. Balance and karma are also strong concepts in Druidicism. In addition to the natural spirits are a pantheon of semi-deities – more like heroes and champions of legend and myth that are venerated, and whose interventions are often sought. These include Dadga, the All-Father and chief amongst Druidic heroes; Fionn, greatest of warriors and champion of courage; Atalanta, the legendary ancient naval commander and hero of the seas; Morgana, the lady of death; and Arawn, the champion of fate and chance. These icons represent certain facets of the world and provide a source of potential providence. As they are – purportedly – based on real Persican ancestors that once lived on Old Earth, they aren’t worshipped as gods, per se.
Runicism, shares many traits with Druidicism and is often considered a more Nordic-flavoured version thereof. It too is a communal spiritual connection, though not limited to the natural world; it includes the entire world and embraces technological advancement, where Druidicism values simple, more terrestrial connections. The pantheon of semi-deities, heroes, and champions include Odin or Woden, also known as the All-Father; Tyr, the greatest of warriors; Raen, lord of the seas and weather changer; Hela, shepherdess of death; and Wyrd, the incarnation of chance.
While education in the realm is the responsibility of the Consul Eruditis, the day-to-day administration and funding of schools is the responsibility of local authorities. Education in the Star Kingdom is for the most part provided publicly, funded and overseen by national, planetary (ducal), and local baronial governments. Education is within planetary jurisdiction and the curriculum is overseen by the province. Education in the Star Kingdom is generally divided into primary (Grade 0 through Grade 5), middle (Grade 6 through Grade 8), secondary (Grade 9 through Grade 12), and post-secondary or tertiary education. Within the duchies under the Ministry of Education, there are baronial and district school boards administering the educational programs.
Education is compulsory up to the age of 17 on every planet in the Star Kingdom, or as soon as a secondary school diploma has been achieved. The only exceptions are students demonstrating technomantic aptitude, who are initially screened at age thirteen and again the following year. If the aptitude threshold is met at age thirteen, students are placed in advanced education courses for the year. All students meeting the aptitude threshold at age fourteen are diverted to the Triskelion Academy on Persica.
The Star Kingdom’s de facto official language is English – though typically called Saxonish, an Old Welsh-derived affectation. English has been the primary language of interstellar governments since the days of the ISA Reunion fleet. Most Persicans speak the Crown administrative language of Nolaan, and approximately 97% of Persicans speak both English and Nolaan as both languages are taught throughout primary, middle, and secondary schools. Immigrants from the ISA and Threshold have brought their own native languages with them; major languages spoken in the Star Kingdom include French, Nihonese, Spanish, Mandarin, and Arabic.
The roots of organized sports in the Star Kingdom date back to the 2690s. The Star Kingdom’s official national sports are battlechess, football, and futbol (soccer).