The Intersystem Alliance is one of the oldest interstellar superpowers. Comprised of humanity’s home and some of the earliest colonies in the galaxy, the Intersystem Alliance – colloquially the ‘Alliance’ – is an evolution, both spiritually and physically, of the United Nations. Spanning over a hundred thousand star systems and 286 habitable worlds, the Alliance enjoys one of the strongest economies in the galaxy with a high standard of living. Recent political situations have reduced its military numbers, but it still stands as one of the most powerful militaries in the galaxy.
Table of Contents
- 1 ETYMOLOGY
- 2 CARTOGRAPHY
- 3 HISTORY
- 4 GOVERNMENT
- 5 MILITARY
- 6 CULTURE
The term “intersystem” was first used to describe a form of government in 2208 during the federalization of the human colonies in the asteroid belt, Mars, Jovian system, and the Saturn colonies under the flag of the 2nd United Nations Charter. While some criticized the use of the term as a misnomer, suggesting “intrasystem” would have been more correct, the use of the word was intentional. At the same time the 2nd United Nations charter was in development, the existing United Nations was in the process of formalizing the Human Continuity Project – humanity’s first real attempt to colonize the stars. With the specter of an interstellar human community, the United Nations’ 2nd charter establish a framework for the beginning of the humanity’s political expansion into the stars.
Comprised of some of the oldest colonies in the galaxy, the Alliance has an incredibly complex cultural diversity with ties to almost every nation and group from old Earth. In most cases, the core world – the world at the heart of the region – dominates the cultural landscape of the sector. With the migration of people and goods in a region originating front these planets, they often become melting pots of numerous cultures dominated by the cultural background of the worlds’ founders. Regional governors head these areas within the Alliance and are treated ‘protectorates’ within the Alliance charter. As of the 3300s, there are 15 protectorates each with a distinct and unique history.
THE CORE WORLDS
The Core Worlds are the heart of the Alliance and home to the oldest colonies in human history. Dominated by Earth, the Core Worlds lack the specific cultural influences of other regions by nature of the fact that Earth, as the Termini of the region, provides a variety of influences from the diverse cultures still present on humanity’s homeworld. Some worlds – like Passau or Maresh – do manage to retain strong ethnic identity (German for the former and Mediterranean for the later), but the halmark of the Core Worlds remain their diversity.
The Core Worlds also benefit from a denser population and more ‘creature comforts’ than some of the younger colonies. Massive public transit infrastructure makes travel across the planets and in between them commonplace, and an extremely high standard of living – fueled mostly by inequalities in some of the newer Alliance member worlds – leave some bitterness in other regions. Additionally, core worlds tend to have an even longer life expectancy than the national average, paid for by private medical industries which push the frontier of life-extending treatments.
THE NIHONEDO PROTECTORATE
Governed by the low gravity (0.8G) world of Nihonedo, the second region to join the Alliance is one of the most powerful and wealthy regions in the large star nation. As the name would suggest, this area was first settled by Japanese as well as Korean and Chinese colonist in 2305 under an effort by the Pan Pacific Alliance. The first world – Nihonedo itself – was settled by individuals fleeing the overpopulation of Japan. With a vast metropolis’ spanning most of the Equatorial content, the irony is that Nihonedo has – in many ways – became what the original colonist fled.
As the heart of the Alliance’s trade and economic powerhouse, Nihonedo and the other worlds of the sector enjoy a standard of living on par with The Core Worlds. Interstellar traffic floods Nihonedo as merchant ships, passenger ships, and military vessels vector through the system to various termini points or the systems edge for conventional FTL transit to one of the sector’s other worlds.
With many of the other planets settled by direct descendants of Nihonedo, many worlds share a cultural heritage with the Asian nations of Earth. Planets like Odisha, Tianlong, and Miyako share the cultural foundations of the core world, adapting their original cultures to the
As an economic center, Nihonedo serves as the headquarters for some major corporations including Renaud Group, Armstrong Heavy Industries, and Lawson Aeronautics. Many of the ancillary worlds in the region are heavily industrialized, adding to the number of high-paying jobs in the region.
The yin to the yang that is the civilian, economic powerhouse of Nihonedo, the Citadel region is the Alliance’s military heart. Home of the 1st fleet and the Alliance Naval Academy, the Citadel system itself – with the habitable worlds of Citadel and Solitude – is a bustling military hub with ports, shipyards, training facilities, and command centers all bathed in the light of Citadel’s blue and red supergiant twins, Castor and Pollux. Historical hostilities with the Kingdom of Ishara to the galactic north means the region’s northern reaches are heavily fortified and patrolled. The region isn’t all military, though. Worlds like Edmar and Kirkwall are vital research centers and educational epicenters for the region, with the Kirkwall on the Rhone University is one of the most prestigious in the Alliance.
Outside of the military presence – which serves to form a melting pot community on every world it touches – the majority of the Citadel region is a mixture of German, Indian, and African colonist scattered from the early days of the Human Continuity Project. Worlds like Taejon and Lagos enjoy a rich cultural heritage driven by its founders, serving as regional cultural centers. Indore serves as regional bread basket with towering terraced farms stretching across its mountain shaped terrain paired with vast farm complexes in the massive cave complex spreading through the world.
THE SURGE WORLDS
The Surge Worlds are the products of humanity’s second wave of expansion. Following the launch of numerous colonization efforts to earth’s galactic north between 2205 and 2230, the Eden Array was aligned to the galactic south and began its search for habitable worlds. From there, humanity launched dozens of colonization efforts to the region that would become known as the Surge Worlds.
At the heart of the Surge Worlds is the planet Acheron. A tortured world, the tidal forces of its two suns – Icarus and Hades – tear at the planet creating a magma scarred world with brutal volcanic activity. Cities clump in the few stable areas along the planet’s polar regions while the magma fields are mined relentlessly for their heavy metal prizes. Other worlds in the region such as Rampart and Hyperion live in the shadow of the Uruk Wastes(1) where the Alliance Navy’s strong presence there helps defend against possible incursions by raiders and pirates.
The surge worlds are known for creating some of the heartiest people in the galaxy. Heavy worlds produce stocky, barrel-chested inhabitants that are hard workers. Massive industrial regions feed nearby regions such as The Presidio and the Paragon Expanse, and the Surge worlds host one of the largest civilian shipbuilding industries in the galaxy, even with many foreign companies holding slips, offices, and infrastructure in the region.
Note 1: The Uruk Wastes were once a teeming Republic before a brutal civil war tore the nation apart and turned most of its worlds into lawless bodies ruled by warlords, pirate kings, and smugglers willing to make a pretty penny in the tense atmosphere that has developed between the Intersystem Alliance and the Coalition.
THE ELYSIUM REACHES
The Elysium Reaches were the third and last of the original Human Continuity Project colonization efforts. By 2380, colonial efforts in what later be known as the Surge Words, the Citadel, and the Nihonedo Protectorate were well underway. The next focus of the Eden Array was to the galactic east. There it found particularly rich in garden worlds. Places like Elysium and Shangri-La would become paradises in the Alliances, but the colonization effort needed funding. With so much money and resources poured into what would become Nihonedo and Citadel, the United Nations government found it difficult to find backers for this new region. After courting dozens of corporations and nations, colonization efforts started under backing by Renaud Corporation in conjunction with the Argentinian, African, and South Pacific governments.
The first of the original colonial efforts, Elysium sits at the heart of a vital termini starting point and the end of the FTL transit lane connecting Earth with the eastern edge of the Alliance. Home to the Alliance 3rd Fleet, Elysium is heavily militarized. Elysium’s topography is dominated by Titanerest on its central belt island chain, a behemoth of peak twice the size of Olympus Mons on Mars that been turned into a heavily fortified underground base for the Alliance 3rd Fleet Command and the Office of Naval Intelligence. The nearby city of Presidium boasts luxury beaches and destination resorts along Presidio Bay.
Other worlds in the region like Castilla and Nieu Morocco offer vastly different but equally desirable vacation locations making the Elysium Reaches a popular tourist destination even for non-Alliance citizens. However, the ‘Paradise Worlds’ as they are sometimes known live in the shadow of the growing threat from the People’s Coalition to the galactic south.
THE SUNDERLAND VEIL
The Sunderland Veil is the home of the constitutional monarchy, the Kingdom of Sunderland. Situated to the galactic east, Sunderland dominates the Alliance’s eastern reaches and stands as one of the most powerful regions in the Alliance as a whole. A recent addition to the Alliance, Sunderland had a long, proud history of independence with an equally long history of cooperation with the Alliance. Their official integration into the Alliance in 3103 represented a major power shift in the region, causing a stir among the Empyrean See and the Isharans who had both been eyeing Sunderland as a potential conquest.
Sunderland is a massive region in its own right. While most spheres stretch out 100 light years or more, Sunderland stretches out 150 light years. With a rich naval history, Sunderlanders make up a disproportionate portion of the Alliance Navy. Their monarchy – still a powerful force in the region – appoints its senatorial membership from members of the monarchy. However, despite their seemingly war-like tendencies and archaic monarchial attitudes, Sunderland hosts what many consider to be the centerpiece of eastern alliance culture – the city of Wayfare.
Main Article – History of the Intersystem Alliance
The Intersystem Alliance is one of the oldest and largest of the star nations in the known galaxy. Containing some of the first human settlements – including Earth itself – its history is integral to the history of humanity and many of the other star nations. Some nations – such as the Threshold – are directly linked to the Alliance. Other nations have been a bitter enemy since the end of the Astrum Diaspora period ended. Meanwhile, the inner workings of the Alliance have seen dark times and great triumphs as the nation evolved into its current form.
Main Article – Government of the Intersystem Alliance
The government of the Intersystem Alliance is a congressional democratic republic made up of three distinct branches – the Executive Branch, the Judiciary Branch, and the Legislative Branch – which derive their powers from the Federal Charter of the Alliance. The Alliance’s central government on Earth governs 286 systems with habitable worlds, 12,315 major orbital installations, thousands of uninhabited star systems, and numerous territories. With the seat of government is New Geneva, Earth, the government is sometimes referred to by the metonym “Geneva.”
Four main branches comprise the military of the Intersystem Alliance. The Intersystem Alliance Navy (IAN), the Intersystem Alliance Army (IAA), the Intersystem Alliance Marine Corps (IAMC), and the Intersystem Alliance System Guard (IASG). The Army, Navy, and Marines operate under the cognizance of the Minister of Defense. The System Guard operates under the jurisdiction of the regional governors and vice presidents as well as Minister of Security. All branches have a clear responsibility, per the Alliance Charter, to serve “under the direction of the President in the common defense of the citizens of all Alliance member states.”
INTERSYSTEM ALLIANCE NAVY
The Intersystem Alliance Navy (IAN) is the space warfare branch of the Intersystem Alliance Armed Forces (IAAF) and is the farthest reaching of any military branch in the galaxy. It is notable from the other branches of the IAAF in that it employs starships capable of Faster Than Light travel to complete missions that may be far away from Alliance planets, even in foreign territory as necessary. This is in contrast to the System Guard, which may use starships for the purpose of territorial defense.
Main Article – Intersystem Alliance Navy
INTERSYSTEM ALLIANCE MARINE CORPS
Main Article – Intersystem Alliance Marine Corps
INTERSYSTEM ALLIANCE ARMY
Main Article – Intersystem Alliance Army
INTERSYSTEM ALLIANCE SYSTEM GUARD
Main Article – Intersystem Alliance System Guard
The Alliance’s culture is as diverse as the nations and corporations that funded the early colonizations efforts across the various protectorates. From the corporate world of Nihonedo to the stubbornly backward world of Sunderland, it is impossible to identify a particular cultural beat to the Alliance other than the pursuit of wealth and power among the more ambitious of the colonies. Many of these cultures stem from the wide variety of original Earth cultures, though nearly every single planet has developed their own unique mix of cultures or new practices entirely stemming from their experiences. No small number of these cultural changes are due to original colonist extended life onboard colony ships in the early days of the Astrum Diaspora; from this time comes a heavier reliance upon foods like mana to supplant culturally significant foods like rice and wheat.
Alliance culture is bounded by capitalism, however. Planets within the nation are prevented from achieving cultures of notable totalitarian or tribal status by the laws that govern the Alliance, though some peoples do choose to live closer to a tribal lifestyle of their own accord. Alliance culture is particularly connected with the rest of the galaxy thanks to open communication, trade, and borders, a wealth of technology, and little censorship. This fuels diversity throughout the regions on the Alliance, and the government encourages a “One Humanity” mindset to prevent racial strife.